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Feature request: exclude animations on export #14

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onedrop opened this issue Dec 12, 2013 · 3 comments
Open

Feature request: exclude animations on export #14

onedrop opened this issue Dec 12, 2013 · 3 comments
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@onedrop
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onedrop commented Dec 12, 2013

Was wondering if it would be possible to add a multi-select combo box or some equivalent UI control so that I can select which animations to include when exporting from Zoe.

I'm working on a game project, and for certain optimization reasons, I don't always want every animation from my swf exported to the spritesheet+json. Right now, I've got to manually remove frames from my fla but it would be nice if Zoe could do it for me. This feature would really speed up the workflow between myself and the artists I'm working with. I suspect it would be helpful to others as well.

@wdamien
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wdamien commented Dec 16, 2013

Interesting use case ... I've never considered an option to not export animations. Since generally we export the entire swf (and have a different swf for other cases). However I do see value in adding it, and its something we'll consider for future updates.

@ghost ghost assigned wdamien Dec 16, 2013
@onedrop
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onedrop commented Dec 16, 2013

great looking forward to it!

@Cleod9
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Cleod9 commented Apr 21, 2015

You may want to check out an alternative to Zoe I released recently called SpriteSatchel, the organization method that I use makes it a bit easier to deal with situations where you might want to exclude certain things, and I will actively add features upon request:
https://github.com/cleod9/spritesatchel
I should note that I'm actively using it for a CreateJS game right now so it's definitely stable enough for production use.

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