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I’ve been going through some Orchestrator tutorials, and I couldn’t find any information regarding the ability to capture the mouse. Is this a feature that's already available, or is it something that might be added in the future? I’m working on a first-person horror game, and being able to capture the mouse would be really useful. I’d appreciate any insights or suggestions on how to achieve this. Thank you!
Implementation ideas
No response
The text was updated successfully, but these errors were encountered:
WildstarStudios
changed the title
add capture mouse functionality to orchestrator.
add capture mouse functionality to orchestrator. for mouse controls
Dec 3, 2024
Description
I’ve been going through some Orchestrator tutorials, and I couldn’t find any information regarding the ability to capture the mouse. Is this a feature that's already available, or is it something that might be added in the future? I’m working on a first-person horror game, and being able to capture the mouse would be really useful. I’d appreciate any insights or suggestions on how to achieve this. Thank you!
Implementation ideas
No response
The text was updated successfully, but these errors were encountered: