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grandhospital.level
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grandhospital.level
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GRAND HOSPITAL is freely distributed under the following terms:
Copyright (C) 2010 Edvin "Lego3" Linge, 2023 Matroftt
This work is licensed under a Creative Commons Attribution 4.0 International License - https://creativecommons.org/licenses/by/4.0/
---------------------- General Information -------------------------
%Name = "Grand hospital Remake"
%MapFile = "grandhospital.map"
%LevelBriefing = "Remake of the map 'Grand Hospital'. Original map by koanxd, aka snowblind"
%LevelDebriefing = "Nice one!"
Town properties
InterestRate is defined as centiprocent to allow for two decimals precision, i.e.
300 means 3 %
#town.StartCash.InterestRate 1000000 300
-------------------- Disease Configuration -------------------------
When a drug is researched, what effectiveness does it have
#gbv.StartRating 100
The following table contains all diagnoses and treatments that shows up in the drug casebook
in the game. Known specifies whether it should show up from the beginning of the level and
RschReqd how much research is required to discover the treatment room for the disease, MaxDiagDiff is how hard it is to diagnose (don't apply to diag rooms).
#expertise[1].Known.RschReqd 1 0 GENERAL_PRACTICE
#expertise[2].Known.RschReqd.MaxDiagDiff 1 40000 500 BLOATY_HEAD
#expertise[3].Known.RschReqd.MaxDiagDiff 1 40000 150 HAIRYITUS
#expertise[4].Known.RschReqd.MaxDiagDiff 1 60000 150 ELVIS
#expertise[5].Known.RschReqd.MaxDiagDiff 1 60000 150 INVIS
#expertise[6].Known.RschReqd.MaxDiagDiff 1 60000 750 RADIATION
#expertise[7].Known.RschReqd.MaxDiagDiff 1 40000 150 SLACK_TONGUE
#expertise[8].Known.RschReqd.MaxDiagDiff 1 60000 350 ALIEN
#expertise[9].Known.RschReqd.MaxDiagDiff 1 20000 100 BROKEN_BONES
#expertise[10].Known.RschReqd.MaxDiagDiff 1 40000 150 BALDNESS
#expertise[11].Known.RschReqd.MaxDiagDiff 1 40000 500 DISCRETE_ITCHING
#expertise[12].Known.RschReqd.MaxDiagDiff 1 40000 450 JELLYITUS
#expertise[13].Known.RschReqd.MaxDiagDiff 1 40000 500 SLEEPING_ILLNESS
#expertise[14].Known.RschReqd.MaxDiagDiff 1 30000 300 PREGNANT
#expertise[15].Known.RschReqd.MaxDiagDiff 1 40000 250 TRANSPARENCY
#expertise[16].Known.RschReqd.MaxDiagDiff 1 20000 250 UNCOMMON_COLD
#expertise[17].Known.RschReqd.MaxDiagDiff 1 60000 750 BROKEN_WIND
#expertise[18].Known.RschReqd.MaxDiagDiff 1 20000 250 SPARE_RIBS
#expertise[19].Known.RschReqd.MaxDiagDiff 1 20000 500 KIDNEY_BEANS
#expertise[20].Known.RschReqd.MaxDiagDiff 1 20000 500 BROKEN_HEART
#expertise[21].Known.RschReqd.MaxDiagDiff 1 20000 600 RUPTURED_NODULES
#expertise[22].Known.RschReqd.MaxDiagDiff 1 40000 250 MULTIPLE_TV_PERSONALITIES
#expertise[23].Known.RschReqd.MaxDiagDiff 1 60000 250 INFECTIOUS_LAUGHTER
#expertise[24].Known.RschReqd.MaxDiagDiff 1 40000 500 CORRUGATED_ANKLES
#expertise[25].Known.RschReqd.MaxDiagDiff 1 40000 600 CHRONIC_NOSEHAIR
#expertise[26].Known.RschReqd.MaxDiagDiff 1 40000 300 3RD_DEGREE_SIDEBURNS
#expertise[27].Known.RschReqd.MaxDiagDiff 1 40000 300 FAKE_BLOOD
#expertise[28].Known.RschReqd.MaxDiagDiff 1 40000 500 GASTRIC_EJECTIONS
#expertise[29].Known.RschReqd.MaxDiagDiff 1 20000 750 THE_SQUITS
#expertise[30].Known.RschReqd.MaxDiagDiff 1 20000 700 IRON_LUNGS
#expertise[31].Known.RschReqd.MaxDiagDiff 1 40000 750 SWEATY_PALMS
#expertise[32].Known.RschReqd.MaxDiagDiff 1 20000 500 HEAPED_PILES
#expertise[33].Known.RschReqd.MaxDiagDiff 1 20000 750 GUT_ROT
#expertise[34].Known.RschReqd.MaxDiagDiff 1 20000 500 GOLF_STONES
#expertise[35].Known.RschReqd.MaxDiagDiff 1 20000 500 UNEXPECTED_SWELLING
#expertise[36].Known.RschReqd 1 40000 I_D_SCANNER DIAGNOSIS
#expertise[37].Known.RschReqd 1 50000 I_D_BLOOD_MACHINE DIAGNOSIS
#expertise[38].Known.RschReqd 1 20000 I_D_CARDIO DIAGNOSIS
#expertise[39].Known.RschReqd 1 30000 I_D_XRAY DIAGNOSIS
#expertise[40].Known.RschReqd 1 60000 I_D_ULTRASCAN DIAGNOSIS
#expertise[41].Known.RschReqd 1 20000 I_D_STANDARD DIAGNOSIS
#expertise[42].Known.RschReqd 1 20000 I_D_WARD DIAGNOSIS
#expertise[43].Known.RschReqd 1 20000 I_D_SHRINK DIAGNOSIS
| Objects available | Available from the start | Strength | Available for this level | Comment
#objects[9].StartAvail.StartStrength.AvailableForLevel 1 8 1 Inflator Machine
#objects[13].StartAvail.StartStrength.AvailableForLevel 1 13 1 Cardiogram
#objects[14].StartAvail.StartStrength.AvailableForLevel 1 12 1 Scanner
#objects[22].StartAvail.StartStrength.AvailableForLevel 1 9 1 Ultrascan
#objects[23].StartAvail.StartStrength.AvailableForLevel 1 7 1 DNA Restorer
#objects[24].StartAvail.StartStrength.AvailableForLevel 1 11 1 Cast Remover
#objects[25].StartAvail.StartStrength.AvailableForLevel 1 8 1 Hair restorer
#objects[26].StartAvail.StartStrength.AvailableForLevel 1 10 1 Slicer for slack tongues
#objects[27].StartAvail.StartStrength.AvailableForLevel 1 12 1 X-Ray
#objects[30].StartAvail.StartStrength.AvailableForLevel 1 12 1 Operating Table
#objects[37].StartAvail.StartStrength.AvailableForLevel 1 0 1 Projector
#objects[42].StartAvail.StartStrength.AvailableForLevel 1 10 1 Blood Machine
#objects[46].StartAvail.StartStrength.AvailableForLevel 1 8 1 Electrolysis Machine
#objects[47].StartAvail.StartStrength.AvailableForLevel 1 7 1 Jellyitus Moulding Machine
#objects[54].StartAvail.StartStrength.AvailableForLevel 1 10 1 Decontamination Shower
#objects[55].StartAvail.StartStrength.AvailableForLevel 1 10 1 Autopsy Research Machine
| Diseases available | Value property to be determined | Comment
#visuals[0] 1 I_BLOATY_HEAD
#visuals[1] 1 I_HAIRYITUS
#visuals[2] 1 I_ELVIS
#visuals[3] 1 I_INVIS
#visuals[4] 1 I_RADIATION
#visuals[5] 1 I_SLACK_TONGUE
#visuals[6] 1 I_ALIEN
#visuals[7] 1 I_BROKEN_BONES
#visuals[8] 1 I_BALDNESS
#visuals[9] 1 I_DISCRETE_ITCHING
#visuals[10] 1 I_JELLYITUS
#visuals[11] 1 I_SLEEPING_ILLNESS
#visuals[12] 1 I_PREGNANT
#visuals[13] 1 I_TRANSPARENCY
#non_visuals[0] 1 I_UNCOMMON_COLD
#non_visuals[1] 1 I_BROKEN_WIND
#non_visuals[2] 1 I_SPARE_RIBS
#non_visuals[3] 1 I_KIDNEY_BEANS
#non_visuals[4] 1 I_BROKEN_HEART
#non_visuals[5] 1 I_RUPTURED_NODULES
#non_visuals[6] 1 I_MULTIPLE_TV_PERSONALITIES
#non_visuals[7] 1 I_INFECTIOUS_LAUGHTER
#non_visuals[8] 1 I_CORRUGATED_ANKLES
#non_visuals[9] 1 I_CHRONIC_NOSEHAIR
#non_visuals[10] 1 I_3RD_DEGREE_SIDEBURNS
#non_visuals[11] 1 I_FAKE_BLOOD
#non_visuals[12] 1 I_GASTRIC_EJECTIONS
#non_visuals[13] 1 I_THE_SQUITS
#non_visuals[14] 1 I_IRON_LUNGS
#non_visuals[15] 1 I_SWEATY_PALMS
#non_visuals[16] 1 I_HEAPED_PILES
#non_visuals[17] 1 I_GUT_ROT
#non_visuals[18] 1 I_GOLF_STONES
#non_visuals[19] 1 I_UNEXPECTED_SWELLING
---------------------- Staff Configuration -------------------------
| A list | Month it gets active (start at 0) | Each group |
#staff_levels[0].Month.Nurses.Doctors.Handymen.Receptionists.ShrkRate.SurgRate.RschRate.ConsRate.JrRate 0 8 8 3 2 10 10 10 10 5
#staff_levels[1].Month.Nurses.Doctors.Handymen.Receptionists 3 7 5 5 3
#staff_levels[2].Month.Nurses.Doctors.Handymen.Receptionists 5 5 8 7 4
The minimum salary for each staff type
#staff[0].MinSalary 60 Nurse
#staff[1].MinSalary 75 Doctor
#staff[2].MinSalary 25 Handyman
#staff[3].MinSalary 20 Receptionist
Salary modifiers for different doctor attributes
#gbv.SalaryAdd[3] -30 Junior
#gbv.SalaryAdd[4] 30 Doctor
#gbv.SalaryAdd[5] 40 Surgeon
#gbv.SalaryAdd[6] 30 Psychiatrist
#gbv.SalaryAdd[7] 100 Consultant
#gbv.SalaryAdd[8] 20 Researcher
How much the skill of the doctor adds to the salary. skill * 1000 / divisor
#gbv.SalaryAbilityDivisor 10
#gbv.TrainingRate 40
#gbv.AbilityThreshold[0] 75 Surgeon
#gbv.AbilityThreshold[1] 60 Psychiatrist
#gbv.AbilityThreshold[2] 45 Researcher
#gbv.TrainingValue[0] 10 Projector
#gbv.TrainingValue[1] 15 Skeleton
#gbv.TrainingValue[2] 20 Bookcase
--------------------- Research Configuration -----------------------
Divides research input to get the amount of research points. must be > 0
#gbv.ResearchPointsDivisor 5
---------------------- Awards and Trophies -------------------------
#awards_trophies.CansofCoke 200
#awards_trophies.CansofCokeBonus 10000
#awards_trophies.Reputation 850
#awards_trophies.TrophyReputationBonus 20000
------------------ Winning and Losing Conditions -------------------
But we don't want any such conditions on the example level!
1 Total reputation
2 Balance total
3 Percentage people your hospital has handled
4 Percentage people have been cured
5 Percentage people have been killed
6 Hospital value
#win_criteria[0].Criteria.MaxMin.Value.Group.Bound 1 0 999 0 0
#win_criteria[1].Criteria.MaxMin.Value.Group.Bound 2 0 3000000 0 0
#win_criteria[2].Criteria.MaxMin.Value.Group.Bound 3 0 97 0 0
#win_criteria[3].Criteria.MaxMin.Value.Group.Bound 4 0 3000 0 0
#win_criteria[4].Criteria.MaxMin.Value.Group.Bound 6 0 500000 0 0
--------------------- Competitor Information -----------------------
| Index in the away "computer" | Is that opponent playing? 1 is yes, 0 no | Name |
----------------------- Emergency Control --------------------------
#emergency_control[0].Random 0