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Add ability to only warp the translation
part of an OpenSim::PhysicalOffsetFrame
#894
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Request from user testing the model warping workflow. The models they are throwing into the UI contain ("legacy")
OpenSim::PhysicalOffsetFrame
s, which the warping algorithm can't generically handle (because the warping algorithm warps points, not rotation), so the user would like to be able to have shims like:position
part of the offset frame (this ticket)$STRATEGY
(the future - i.e. users should ultimately be able to assign different strategies to different frames as the engine evolves)The text was updated successfully, but these errors were encountered: