diff --git a/utils/datastore/jail_data.lua b/utils/datastore/jail_data.lua index 1dcee5ef1..7b7f8a2c1 100644 --- a/utils/datastore/jail_data.lua +++ b/utils/datastore/jail_data.lua @@ -381,12 +381,14 @@ local function validate_args(data) local get_offender_player = game.get_player(offender) if not validate_entity(get_offender_player) then - Utils.print_to(player, module_name .. 'Invalid name.') + Utils.print_to(player, module_name .. 'No valid player given. Reason is no longer required.') + Utils.print_to(player, module_name .. 'Valid input: /jail ' .. player.name) return false end if not offender or not get_offender_player then - Utils.print_to(player, module_name .. 'Invalid name.') + Utils.print_to(player, module_name .. 'No valid player given. Reason is no longer required.') + Utils.print_to(player, module_name .. 'Valid input: /jail ' .. player.name) return false end @@ -670,6 +672,8 @@ local function jail_temporary(player, offender, msg, mute) offender.clear_console() + draw_notice_frame(offender) + Task.set_timeout_in_ticks(10800, release_player_from_temporary_prison_token, {offender_name = offender.name, actor_name = player.name}) return true end @@ -1167,7 +1171,7 @@ Event.add( end if not offender then - return Utils.print_to(player, module_name .. 'No valid player given.') + return Utils.print_to(player, module_name .. 'Valid input: /jail ' .. player.name) end local data = { @@ -1216,7 +1220,7 @@ Event.add( return end end - if player.admin then + if not player.admin then if cmd == 'jail' then Utils.warning(player, 'Logging your actions.') Public.try_ul_data(offender, true, player.name, message) @@ -1225,7 +1229,7 @@ Event.add( Public.try_ul_data(offender, false, player.name) return end - elseif playtime >= settings.playtime_for_instant_jail then + elseif playtime <= settings.playtime_for_instant_jail then if cmd == 'jail' then if not terms_tbl[player.name] then Utils.warning(player, module_name .. 'Abusing the jail command will lead to revoked permissions. Jailing someone in cases of disagreement is _NEVER_ OK!') diff --git a/utils/datastore/session_data.lua b/utils/datastore/session_data.lua index 41d2155de..b076a52ba 100644 --- a/utils/datastore/session_data.lua +++ b/utils/datastore/session_data.lua @@ -48,20 +48,20 @@ local Public = { local try_download_data_token = Token.register( function(data) - local key = data.key + local player_index = data.player_index local value = data.value if value then - session[key] = value + session[player_index] = value if value > settings.trusted_value then - trusted[key] = true + trusted[player_index] = true end else - local player = game.get_player(key) - session[key] = 0 - trusted[key] = false + local player = game.get_player(player_index) + session[player_index] = 0 + trusted[player_index] = false -- we don't want to clutter the database with players less than 10 minutes played. if player.online_time >= settings.required_only_time_to_save_time then - set_data(session_data_set, key, session[key]) + set_data(session_data_set, player_index, session[player_index]) end end end @@ -70,9 +70,9 @@ local try_download_data_token = local try_upload_data_token = Token.register( function(data) - local key = data.key + local player_index = data.player_index local value = data.value - local player = game.get_player(key) + local player = game.get_player(player_index) if value then -- we don't want to clutter the database with players less than 10 minutes played. if player.online_time <= settings.required_only_time_to_save_time then @@ -81,33 +81,36 @@ local try_upload_data_token = local old_time_ingame = value - if not online_track[key] then - online_track[key] = 0 + if not online_track[player_index] then + online_track[player_index] = 0 end - if online_track[key] > player.online_time then + if online_track[player_index] > player.online_time then -- instance has been reset but scenario owner did not clear the player. -- so we clear it here and return. - online_track[key] = 0 + online_track[player_index] = 0 return end - local new_time = old_time_ingame + player.online_time - online_track[key] + local new_time = old_time_ingame + player.online_time - online_track[player_index] if new_time <= 0 then new_time = old_time_ingame + player.online_time - online_track[key] = 0 - print('[ERROR] ' .. key .. ' had new time set as negative value: ' .. new_time) + online_track[player_index] = 0 + print('[ERROR] ' .. player_index .. ' had new time set as negative value: ' .. new_time) return end - set_data(session_data_set, key, new_time) - session[key] = new_time - online_track[key] = player.online_time + if new_time > settings.trusted_value then + trusted[player_index] = true + end + set_data(session_data_set, player_index, new_time) + session[player_index] = new_time + online_track[player_index] = player.online_time else if player.online_time >= settings.required_only_time_to_save_time then - if not session[key] then - session[key] = 0 + if not session[player_index] then + session[player_index] = 0 end - set_data(session_data_set, key, session[key]) + set_data(session_data_set, player_index, session[player_index]) end end end @@ -123,18 +126,18 @@ local get_total_playtime_token = return end - local key = data.key + local player_index = data.key local value = data.value local to_print = data.to_print local player = game.get_player(to_print) if player and player.valid then - if key then + if player_index then if value then player.play_sound {path = 'utility/scenario_message', volume_modifier = 1} - player.print('[color=blue]' .. key .. '[/color] has a total playtime of: ' .. Core.get_formatted_playtime(value)) + player.print('[color=blue]' .. player_index .. '[/color] has a total playtime of: ' .. Core.get_formatted_playtime(value)) else player.play_sound {path = 'utility/cannot_build', volume_modifier = 1} - player.print('[color=red]' .. key .. '[/color] was not found.') + player.print('[color=red]' .. player_index .. '[/color] was not found.') end end end @@ -164,7 +167,9 @@ local function upload_data() end --- Prints out game.tick to real hour/minute ----@param int +---@param ticks int +---@param h int +---@param m int function Public.format_time(ticks, h, m) local seconds = ticks / 60 local minutes = math.floor((seconds) / 60) @@ -180,16 +185,16 @@ function Public.format_time(ticks, h, m) end --- Tries to get data from the webpanel and prints it out to the player --- @param --- @param -function Public.get_and_print_to_player(player, TargetPlayer) +---@param player LuaPlayer +---@param target_player string +function Public.get_and_print_to_player(player, target_player) if not (player and player.valid) then return end local p = player.print - if not TargetPlayer then + if not target_player then p('[ERROR] No player was provided.', Color.fail) return end @@ -203,38 +208,38 @@ function Public.get_and_print_to_player(player, TargetPlayer) if secs == nil then return else - try_get_data_and_print(session_data_set, TargetPlayer, player.name, get_total_playtime_token) + try_get_data_and_print(session_data_set, target_player, player.name, get_total_playtime_token) end end --- Tries to get data from the webpanel and updates the local table with values. --- @param data_set player token -function Public.try_dl_data(key) - key = tostring(key) +---@param player_index string +function Public.try_dl_data(player_index) + player_index = tostring(player_index) local secs = Server.get_current_time() if secs == nil then - session[key] = game.players[key].online_time + session[player_index] = game.players[player_index].online_time return else - try_get_data(session_data_set, key, try_download_data_token) + try_get_data(session_data_set, player_index, try_download_data_token) end end --- Tries to get data from the webpanel and updates the local table with values. --- @param data_set player token -function Public.try_ul_data(key) - key = tostring(key) +---@param player_index string +function Public.try_ul_data(player_index) + player_index = tostring(player_index) local secs = Server.get_current_time() if secs == nil then return else - try_get_data(session_data_set, key, try_upload_data_token) + try_get_data(session_data_set, player_index, try_upload_data_token) end end --- Checks if a player exists within the table --- @param player_name --- @return +---@param player_name string +---@return boolean function Public.exists(player_name) return session[player_name] ~= nil end @@ -252,32 +257,32 @@ function Public.print_sessions() end --- Returns the table of session --- @return +---@return table function Public.get_session_table() return session end --- Returns the table of online_track --- @return
+---@return table function Public.get_tracker_table() return online_track end --- Returns the table of trusted --- @return
+---@return table function Public.get_trusted_table() return trusted end --- Returns the table of trusted --- @param LuaPlayer --- @return
+---@param player LuaPlayer +---@return table|boolean function Public.get_trusted_player(player) return trusted and player and player.valid and trusted[player.name] or false end --- Set a player as trusted --- @param LuaPlayer +---@param player LuaPlayer function Public.set_trusted_player(player) if trusted and player and player.valid then trusted[player.name] = true @@ -285,7 +290,7 @@ function Public.set_trusted_player(player) end --- Set a player as untrusted --- @param LuaPlayer +---@param player LuaPlayer function Public.set_untrusted_player(player) if trusted and player and player.valid then trusted[player.name] = nil @@ -293,20 +298,20 @@ function Public.set_untrusted_player(player) end --- Returns the table of session --- @param LuaPlayer --- @return
+---@param player LuaPlayer +---@return table|boolean function Public.get_session_player(player) return session and player and player.valid and session[player.name] or false end --- Returns the table of settings --- @return
+---@return table function Public.get_settings_table() return settings end --- Clears a given player from the session tables. --- @param LuaPlayer +---@param player LuaPlayer function Public.clear_player(player) if player and player.valid then local name = player.name @@ -327,7 +332,7 @@ function Public.clear_player(player) end --- Resets a given player from the online_track table. --- @param LuaPlayer +---@param player LuaPlayer function Public.reset_online_track(player) local name = player.name if online_track[name] then @@ -376,14 +381,14 @@ Event.on_nth_tick(settings.nth_tick, upload_data) Server.on_data_set_changed( session_data_set, function(data) - local player = game.get_player(data.key) + local player = game.get_player(data.player_index) if player and player.valid then - session[data.key] = data.value + session[data.player_index] = data.value if data.value > settings.trusted_value then - trusted[data.key] = true + trusted[data.player_index] = true else - if trusted[data.key] then - trusted[data.key] = false + if trusted[data.player_index] then + trusted[data.player_index] = false end end end