diff --git a/locale/en/locale.cfg b/locale/en/locale.cfg index 8a238517e..68c4ac959 100644 --- a/locale/en/locale.cfg +++ b/locale/en/locale.cfg @@ -16,8 +16,17 @@ map_info_text=This is a harsh world, the heat is unbearable and the sand is shar [expanse] map_info_main_caption=-- E x p a n s e -- map_info_sub_caption= -map_info_text=The blue chests are hungry.\nFeed them and they will reward you with more land.\n\nThe friendly infini tree will provide you with all the wood you ever wanted.\nThe everlasting rock with be happy to provide resources for you.\n\nIf you find yourself stuck, put a reroll token, the COIN, in the chest to get a new offer.\nUnlocking chests may drop additional tokens.\nBiters might invade your lands, we managed to mark the danger sites, but biters might choose some of them randomly.\nMining research now increases inventory size. +map_info_text=The blue chests are hungry.\nFeed them and they will reward you with more land.\n\nThe friendly infini tree will provide you with all the wood you ever wanted.\nThe everlasting rock with be happy to provide resources for you.\n\nIf you find yourself stuck, put a reroll token, the COIN, in the chest to get a new offer.\nUnlocking chests may drop additional tokens.\nBiters might invade your lands, we managed to mark the danger sites, but biters might choose some of them randomly.\nMining research now increases inventory size.\nTank with acid allows some uranium from the rock, if you have uranium research. biters_invasion_warning=Warning! Biters are aproaching your positions and will attack in about __1__ seconds! We detected __2__ groups aproaching some of the marked positions! +tokens_dropped=__1__ has dropped their tokens! __2__ +chest_reset=The hungry chest has renewed its offers! __1__ +colored_text=[color=__1__,__2__,__3__]__4__[/color] +gps=[gps=__1__,__2__,__3__] +tile_unlock=__1__ has unlocked new grounds! __2__ +stats_gui=Expanse hungry chest stats +stats_size=Total size unlocked: __1__ +stats_attack=Next biter invasion: __1__ / __2__ possible positions, __3__ groups +stats_item_tooltip=__1__, value: __2__ [fish_defender] map_info_main_caption=--Fish Defender-- diff --git a/maps/expanse/functions.lua b/maps/expanse/functions.lua index f922f296c..565fc5f55 100644 --- a/maps/expanse/functions.lua +++ b/maps/expanse/functions.lua @@ -180,6 +180,25 @@ local function remove_old_renders(container) end end +function Public.spawn_units(spawner) + local evolution = game.forces.enemy.evolution_factor + local position = spawner.position + for i = 1, 4 + math.floor(8 * evolution), 1 do + local biter_roll = BiterRaffle.roll('mixed', evolution) + local free_pos = spawner.surface.find_non_colliding_position(biter_roll, {x = position.x + math.random(-8,8), y = position.y + math.random(-8,8)}, 12, 0.05) + spawner.surface.create_entity({name = biter_roll, position = free_pos or position, force = 'enemy'}) + end +end + +function Public.get_item_tooltip(name) + return {'expanse.stats_item_tooltip', game.item_prototypes[name].localised_name, Price_raffle.get_item_worth(name)} +end + +function Public.invasion_numbers() + local evo = game.forces.enemy.evolution_factor + return {candidates = 3 + math.floor(evo * 10), groups = 1 + math.floor(evo * 4)} +end + function Public.invasion_warn(event) local seconds = (120 * 60 - event.delay) / 60 game.print({'expanse.biters_invasion_warning', seconds, event.size}, {r = 0.88, g = 0.22, b = 0.22}) @@ -211,7 +230,7 @@ function Public.invasion_trigger(event) local biters = {} for i = 1, 5 + math.floor(30 * evolution) + round * 5, 1 do local biter_roll = BiterRaffle.roll('mixed', evolution) - local free_pos = surface.find_non_colliding_position(biter_roll, position, 12, 0.05) + local free_pos = surface.find_non_colliding_position(biter_roll, {x = position.x + math.random(-8,8), y = position.y + math.random(-8,8)}, 12, 0.05) biters[#biters + 1] = surface.create_entity({name = biter_roll, position = free_pos or position, force = 'enemy'}) end local group = surface.create_unit_group{position = position, force = 'enemy'} @@ -222,7 +241,7 @@ function Public.invasion_trigger(event) group.start_moving() local worm_roll = BiterRaffle.roll('worm', evolution) for i = 1, 3 + math.floor(7 * evolution), 1 do - local worm_pos = surface.find_non_colliding_position(worm_roll, {x = position.x + math.random(-6,6), y = position.y + math.random(-6,6)}, 12, 0.1) + local worm_pos = surface.find_non_colliding_position(worm_roll, {x = position.x + math.random(-12,12), y = position.y + math.random(-12,12)}, 12, 0.1) if worm_pos then surface.create_entity({name = worm_roll, position = worm_pos, force = 'enemy'}) end @@ -247,15 +266,14 @@ local function schedule_biters(expanse, surface, position, delay, round) table.insert(expanse.schedule, {tick = game.tick + delay + 120 * 60, event = 'invasion_trigger', parameters = {surface = surface, position = position, round = round}}) end -local function plan_invasion(expanse, evolution) +local function plan_invasion(expanse, invasion_numbers) local candidates = expanse.invasion_candidates table.shuffle_table(candidates) - local size = 1 + math.floor(evolution * 4) - schedule_warning(expanse, size, 0) - schedule_warning(expanse, size, 60 * 60) - schedule_warning(expanse, size, 90 * 60) - local rounds = 4 + math.random(1, 4) - for i = 1, size, 1 do + schedule_warning(expanse, invasion_numbers.groups, 0) + schedule_warning(expanse, invasion_numbers.groups, 60 * 60) + schedule_warning(expanse, invasion_numbers.groups, 90 * 60) + local rounds = 4 + math.random(1, 8) + for i = 1, invasion_numbers.groups, 1 do local surface = candidates[i].surface local position = candidates[i].position schedule_detonation(expanse, surface, position) @@ -264,16 +282,16 @@ local function plan_invasion(expanse, evolution) end rendering.set_time_to_live(candidates[i].render, 122 * 60 + rounds * 300) end - for j = size + 1, #candidates, 1 do + for j = invasion_numbers.groups + 1, #candidates, 1 do rendering.set_time_to_live(candidates[j].render, 122 * 60) end expanse.invasion_candidates = {} end function Public.check_invasion(expanse) - local evolution = game.forces.enemy.evolution_factor - if #expanse.invasion_candidates >= 3 + math.floor(evolution * 10) then - plan_invasion(expanse, evolution) + local invasion_numbers = Public.invasion_numbers() + if #expanse.invasion_candidates >= invasion_numbers.candidates then + plan_invasion(expanse, invasion_numbers) end end @@ -305,10 +323,6 @@ function Public.expand(expanse, left_top) } ) - for _, e in pairs(source_surface.find_entities(area)) do - e.destroy() - end - local positions = { {x = left_top.x + math.random(1, square_size - 2), y = left_top.y}, {x = left_top.x, y = left_top.y + math.random(1, square_size - 2)}, @@ -328,13 +342,12 @@ function Public.expand(expanse, left_top) local a = math.floor(expanse.square_size * 0.5) for x = 1, 3, 1 do for y = 1, 3, 1 do - surface.set_tiles({{name = 'water', position = {a + x + 2, a + y - 2}}}, true) + surface.set_tiles({{name = 'water', position = {a + x + 2, a + y + 2}}}, true) end end - surface.create_entity({name = 'crude-oil', position = {a - 5, a}, amount = 1500000}) - - Task.set_timeout_in_ticks(30, delay_infini_tree_token, {surface = surface, position = {a, a - 3}}) - surface.create_entity({name = 'rock-big', position = {a, a}}) + surface.create_entity({name = 'crude-oil', position = {a - 4, a - 4}, amount = 1500000}) + Task.set_timeout_in_ticks(30, delay_infini_tree_token, {surface = surface, position = {a - 4, a + 4}}) + surface.create_entity({name = 'rock-big', position = {a + 4, a - 4}}) surface.spill_item_stack({a, a + 2}, {name = 'coin', count = 1}, false, nil, false) surface.spill_item_stack({a + 0.5, a + 2.5}, {name = 'coin', count = 1}, false, nil, false) surface.spill_item_stack({a - 0.5, a + 2.5}, {name = 'coin', count = 1}, false, nil, false) @@ -349,18 +362,16 @@ function Public.expand(expanse, left_top) end end -local function init_container(expanse, entity) +local function init_container(expanse, entity, budget) local left_top = get_left_top(expanse, entity.position) if not left_top then return end - - local cell_value = get_cell_value(expanse, left_top) - + local cell_value = budget or get_cell_value(expanse, left_top) local item_stacks = {} - local roll_count = 2 + local roll_count = 3 for _ = 1, roll_count, 1 do - for _, stack in pairs(Price_raffle.roll(math.floor(cell_value / roll_count), 2)) do + for _, stack in pairs(Price_raffle.roll(math.floor(cell_value / roll_count), 3, nil, cell_value / (roll_count * 3))) do if not item_stacks[stack.name] then item_stacks[stack.name] = stack.count else @@ -370,7 +381,7 @@ local function init_container(expanse, entity) end local price = {} - local offset = -2 + local offset = -3 for k, v in pairs(item_stacks) do table.insert(price, {name = k, count = v, render = create_costs_render(entity, k, offset)}) offset = offset + 1 @@ -380,6 +391,14 @@ local function init_container(expanse, entity) containers[entity.unit_number] = {entity = entity, left_top = left_top, price = price} end +local function get_remaining_budget(container) + local budget = 0 + for _, item_stack in pairs(container.price) do + budget = budget + (item_stack.count * Price_raffle.get_item_worth(item_stack.name)) + end + return budget +end + function Public.set_container(expanse, entity) if entity.name ~= 'logistic-chest-requester' then return @@ -404,11 +423,15 @@ function Public.set_container(expanse, entity) expanse.cost_stats['coin'] = (expanse.cost_stats['coin'] or 0) + count_removed script.raise_event(expanse.events.gui_update, {item = 'coin'}) remove_old_renders(container) - init_container(expanse, entity) + init_container(expanse, entity, get_remaining_budget(container)) container = expanse.containers[entity.unit_number] - game.print("The hungry chest has renewed it's offer! [gps=" .. math.floor(entity.position.x) .. ',' .. math.floor(entity.position.y) .. ',expanse]') + game.print({'expanse.chest_reset', {'expanse.gps', math.floor(entity.position.x), math.floor(entity.position.y), 'expanse'}}) end end + if contents['infinity-chest'] then + remove_old_renders(container) + container.price = {} + end end for key, item_stack in pairs(container.price) do diff --git a/maps/expanse/main.lua b/maps/expanse/main.lua index 0f3bbbff1..1798d56e2 100644 --- a/maps/expanse/main.lua +++ b/maps/expanse/main.lua @@ -2,7 +2,7 @@ --CONFIGS local cell_size = 15 -- size of each territory to unlock -local chance_to_receive_token = 0.35 -- chance of a hungry chest, dropping a token after unlocking, can be above 1 for multiple +local chance_to_receive_token = 0.20 -- chance of a hungry chest, dropping a token after unlocking, can be above 1 for multiple require 'modules.satellite_score' require 'modules.backpack_research' @@ -55,16 +55,18 @@ local function set_nauvis() local surface = game.surfaces[1] local map_gen_settings = surface.map_gen_settings map_gen_settings.autoplace_controls = { - ['coal'] = {frequency = 10, size = 0.7, richness = 0.5}, - ['stone'] = {frequency = 10, size = 0.7, richness = 0.5}, - ['copper-ore'] = {frequency = 10, size = 0.7, richness = 0.75}, - ['iron-ore'] = {frequency = 10, size = 0.7, richness = 1}, + ['coal'] = {frequency = 6, size = 0.7, richness = 0.5}, + ['stone'] = {frequency = 6, size = 0.4, richness = 0.5}, + ['copper-ore'] = {frequency = 6, size = 0.7, richness = 0.95}, + ['iron-ore'] = {frequency = 6, size = 0.7, richness = 1}, ['uranium-ore'] = {frequency = 10, size = 0.7, richness = 1}, ['crude-oil'] = {frequency = 20, size = 1.5, richness = 1.5}, ['trees'] = {frequency = 1.75, size = 1.25, richness = 1}, - ['enemy-base'] = {frequency = 10, size = 2, richness = 1} + ['enemy-base'] = {frequency = 10, size = 10, richness = 2} } - map_gen_settings.starting_area = 0.25 + map_gen_settings.water = 0.25 + map_gen_settings.terrain_segmentation = 12 + map_gen_settings.starting_area = 0.05 surface.map_gen_settings = map_gen_settings for chunk in surface.get_chunks() do surface.delete_chunk({chunk.x, chunk.y}) @@ -78,6 +80,7 @@ local function reset() expanse.invasion_candidates = {} expanse.schedule = {} expanse.size = 1 + expanse.acid_tank = nil Autostash.insert_into_furnace(true) local map_gen_settings = { @@ -126,7 +129,7 @@ local function reset() end end -local ores = {'copper-ore', 'iron-ore', 'stone', 'coal'} +local ores = {'copper-ore', 'iron-ore', 'stone', 'coal', 'iron-ore', 'copper-ore', 'coal'} local function generate_ore(surface, left_top) local seed = game.surfaces[1].map_gen_settings.seed local left_top_x = left_top.x @@ -138,9 +141,9 @@ local function generate_ore(surface, left_top) local pos = {x = left_top_x + x, y = left_top_y + y} if surface.can_place_entity({name = 'iron-ore', position = pos}) then local noise = GetNoise('smol_areas', pos, seed) - if math.abs(noise) > 0.78 then - local amount = 500 + math.sqrt(pos.x ^ 2 + pos.y ^ 2) * 2 - local i = math.floor(noise * 40 + math.abs(pos.x) * 0.05) % 4 + 1 + if math.abs(noise) > 0.78 or math.abs(noise) < 0.11 then + local amount = 500 + math.sqrt(pos.x ^ 2 + pos.y ^ 2) * 4 + local i = math.floor(noise * 40 + math.abs(pos.x) * 0.05) % 7 + 1 surface.create_entity({name = ores[i], position = pos, amount = amount}) end end @@ -148,6 +151,18 @@ local function generate_ore(surface, left_top) end end +local function on_resource_depleted(event) + local ore = event.entity + if ore and ore.valid then + local distance = math.sqrt(ore.position.x ^ 2 + ore.position.y ^ 2) + if ore.name == 'stone' and distance > 150 then + if math.random(1, 4) == 1 then + ore.surface.create_entity({name = 'uranium-ore', position = ore.position, amount = 20 + math.floor(distance / 2)}) + end + end + end +end + local function on_chunk_generated(event) local surface = event.surface @@ -155,10 +170,13 @@ local function on_chunk_generated(event) if expanse.override_nauvis then if surface.index == 1 then for _, e in pairs(surface.find_entities_filtered({area = event.area, name = {'iron-ore', 'copper-ore', 'coal', 'stone', 'uranium-ore'}})) do - surface.create_entity({name = e.name, position = e.position, amount = 500 + math.sqrt(e.position.x ^ 2 + e.position.y ^ 2) * 2}) + surface.create_entity({name = e.name, position = e.position, amount = 500 + math.sqrt(e.position.x ^ 2 + e.position.y ^ 2) * 3}) e.destroy() end generate_ore(surface, event.area.left_top) + for _, unit in pairs(surface.find_entities_filtered({area = event.area, type = {'unit', 'turret', 'unit-spawner', 'fish'}, force = {'enemy', 'neutral'}})) do + unit.active = false + end end end return @@ -187,6 +205,20 @@ local function on_chunk_generated(event) surface.set_tiles(tiles, true) end +local function on_area_cloned(event) + local source_surface = event.source_surface + local dest_surface = event.destination_surface + for _, cloned_entity in pairs(dest_surface.find_entities(event.destination_area)) do + cloned_entity.active = true + if cloned_entity.type == 'unit-spawner' then + Functions.spawn_units(cloned_entity) + end + end + for _, source_entity in pairs(source_surface.find_entities(event.source_area)) do + source_entity.destroy() + end +end + local function container_opened(event) local entity = event.entity if not entity then @@ -204,9 +236,8 @@ local function container_opened(event) local expansion_position = Functions.set_container(expanse, entity) if expansion_position then local player = game.players[event.player_index] - local colored_player_name = - table.concat({'[color=', player.color.r * 0.6 + 0.35, ',', player.color.g * 0.6 + 0.35, ',', player.color.b * 0.6 + 0.35, ']', player.name, '[/color]'}) - game.print(colored_player_name .. ' unlocked new grounds! [gps=' .. math.floor(expansion_position.x) .. ',' .. math.floor(expansion_position.y) .. ',expanse]') + local colored_player_name = {'expanse.colored_text', player.color.r * 0.6 + 0.35, player.color.g * 0.6 + 0.35, player.color.b * 0.6 + 0.35, player.name} + game.print({'expanse.tile_unlock', colored_player_name, {'expanse.gps', math.floor(expansion_position.x), math.floor(expansion_position.y), 'expanse'}}) expanse.size = (expanse.size or 1) + 1 if math.random(1, 4) == 1 then if player.surface.count_tiles_filtered({position = expansion_position, radius = 6, collision_mask = 'water-tile'}) > 40 then @@ -233,16 +264,43 @@ local function on_gui_closed(event) container_opened(event) end +local function assign_acid_tank(entity) + local tanks = entity.surface.find_entities_filtered{name = 'storage-tank', position = entity.position, radius = 8} + for _, tank in pairs(tanks) do + if tank.get_fluid_count('sulfuric-acid') > 0 then + return tank + end + end + return nil +end + +local function uranium_mining(entity) + if not game.forces.player.technologies['uranium-processing'].researched then return end + if not expanse.acid_tank or not expanse.acid_tank.valid then + expanse.acid_tank = assign_acid_tank(entity) + end + local tank = expanse.acid_tank + if tank and tank.valid then + local acid = tank.get_fluid_count('sulfuric-acid') + if acid > 5 then + tank.remove_fluid{name = 'sulfuric-acid', amount = 4} + entity.surface.spill_item_stack(entity.position, {name = 'uranium-ore', count = 2}, true, nil, true) + entity.surface.create_entity{name = 'flying-text', position = tank.position, text = '-4 [fluid=sulfuric-acid]', color = {r = 0.88, g = 0.02, b = 0.02}} + end + end +end + local inf_ores = {'iron-ore', 'iron-ore', 'copper-ore', 'coal'} local function infini_rock(entity) if entity.type ~= 'simple-entity' then return end local a = math.floor(expanse.square_size * 0.5) - if entity.position.x == a and entity.position.y == a then - entity.surface.create_entity({name = 'rock-big', position = {a, a}}) + if entity.position.x == a + 4 and entity.position.y == a - 4 then + entity.surface.create_entity({name = 'rock-big', position = {a + 4, a - 4}}) entity.surface.spill_item_stack(entity.position, {name = inf_ores[math.random(1, 4)], count = math.random(80, 160)}, true, nil, true) - entity.surface.spill_item_stack(entity.position, {name = 'stone', count = math.random(15, 30)}, true, nil, true) + entity.surface.spill_item_stack(entity.position, {name = 'stone', count = math.random(5, 15)}, true, nil, true) + uranium_mining(entity) end end @@ -251,8 +309,8 @@ local function infini_tree(entity) return end local a = math.floor(expanse.square_size * 0.5) - if entity.position.x == a and entity.position.y == a - 3 then - entity.surface.create_entity({name = 'tree-0' .. math.random(1, 9), position = {a, a - 3}}) + if entity.position.x == a - 4 and entity.position.y == a + 4 then + entity.surface.create_entity({name = 'tree-0' .. math.random(1, 9), position = {a - 4, a + 4}}) end end @@ -291,7 +349,7 @@ local function on_pre_player_left_game(event) for _ = 1, removed_count, 1 do player.surface.spill_item_stack(player.position, {name = 'coin', count = 1}, false, nil, false) end - game.print(player.name .. ' dropped their tokens! [gps=' .. math.floor(player.position.x) .. ',' .. math.floor(player.position.y) .. ',' .. player.surface.name .. ']') + game.print({'expanse.tokens_dropped', player.name, {'expanse.gps', math.floor(player.position.x), math.floor(player.position.y), player.surface.name}}) end end @@ -348,19 +406,19 @@ local function on_tick() end local function resource_stats(parent, name, count) - local button = parent.add({type = 'sprite-button', name = name .. '_sprite', sprite = 'item/' .. name, enabled = false}) + local button = parent.add({type = 'sprite-button', name = name .. '_sprite', sprite = 'item/' .. name, enabled = false, tooltip = Functions.get_item_tooltip(name)}) local label = parent.add({type = 'label', name = name .. '_label', caption = format_number(tonumber(count), true), tooltip = count}) label.style.width = 40 return button, label end local function create_main_frame(player) - local frame = player.gui.screen.add({type = 'frame', name = main_frame_name, caption = 'Expanse hungry chest stats', direction = 'vertical'}) + local frame = player.gui.screen.add({type = 'frame', name = main_frame_name, caption = {'expanse.stats_gui'}, direction = 'vertical'}) frame.location = {x = 10, y = 40} frame.style.maximal_height = 600 - local evo = game.forces.enemy.evolution_factor - frame.add({type = 'label', name = 'size', caption = 'Total size unlocked: ' .. expanse.size or 1}) - frame.add({type = 'label', name = 'biters', caption = 'Biter attack: ' .. 3 + math.floor(7 * evo) .. ' positions, ' .. 1 + math.floor(evo * 4) .. ' armies'}) + local invasion_numbers = Functions.invasion_numbers() + frame.add({type = 'label', name = 'size', caption = {'expanse.stats_size', expanse.size or 1}}) + frame.add({type = 'label', name = 'biters', caption = {'expanse.stats_attack', #expanse.invasion_candidates, invasion_numbers.candidates, invasion_numbers.groups}}) local scroll = frame.add({type = 'scroll-pane', name = 'scroll_pane', horizontal_scroll_policy = 'never', vertical_scroll_policy = 'auto-and-reserve-space'}) local frame_table = scroll.add({type = 'table', name = 'resource_stats', column_count = 8}) for name, count in Random.spairs(expanse.cost_stats, function(t,a,b) return t[a] > t[b] end) do @@ -372,9 +430,9 @@ local function update_resource_gui(event) for _, player in pairs(game.connected_players) do if player.gui.screen[main_frame_name] then local frame = player.gui.screen[main_frame_name] - local evo = game.forces.enemy.evolution_factor - frame['size'].caption = 'Total size unlocked: ' .. expanse.size or 1 - frame['biters'].caption = 'Biter attack: ' .. 3 + math.floor(evo * 10) .. ' positions, ' .. 1 + math.floor(evo * 4) .. ' armies' + local invasion_numbers = Functions.invasion_numbers() + frame['size'].caption = {'expanse.stats_size', expanse.size or 1} + frame['biters'].caption = {'expanse.stats_attack', #expanse.invasion_candidates, invasion_numbers.candidates, invasion_numbers.groups} local frame_table = frame['scroll_pane']['resource_stats'] local count = expanse.cost_stats[event.item] or 0 if not frame_table[event.item .. '_label'] then @@ -407,6 +465,8 @@ end Event.on_init(on_init) Event.on_nth_tick(60, on_tick) Event.add(defines.events.on_chunk_generated, on_chunk_generated) +Event.add(defines.events.on_area_cloned, on_area_cloned) +Event.add(defines.events.on_resource_depleted, on_resource_depleted) Event.add(defines.events.on_entity_died, infini_resource) Event.add(defines.events.on_gui_closed, on_gui_closed) Event.add(defines.events.on_gui_opened, on_gui_opened) diff --git a/maps/expanse/price_raffle.lua b/maps/expanse/price_raffle.lua index 070e4d7a3..85cabb6cb 100644 --- a/maps/expanse/price_raffle.lua +++ b/maps/expanse/price_raffle.lua @@ -66,6 +66,7 @@ local item_worths = { ['power-switch'] = 16, ['programmable-speaker'] = 32, ['stone-brick'] = 2, + ['landfill'] = 12, ['concrete'] = 4, ['hazard-concrete'] = 4, ['refined-concrete'] = 16, @@ -207,6 +208,10 @@ for k, _ in pairs(item_worths) do end local size_of_item_names = #item_names +function Public.get_item_worth(name) + return item_worths[name] or 0 +end + local function get_raffle_keys() local raffle_keys = {} for i = 1, size_of_item_names, 1 do @@ -216,7 +221,7 @@ local function get_raffle_keys() return raffle_keys end -function Public.roll_item_stack(remaining_budget, blacklist) +function Public.roll_item_stack(remaining_budget, blacklist, value_blacklist) if remaining_budget <= 0 then return end @@ -226,7 +231,7 @@ function Public.roll_item_stack(remaining_budget, blacklist) for _, index in pairs(raffle_keys) do item_name = item_names[index] item_worth = item_worths[item_name] - if not blacklist[item_name] and item_worth <= remaining_budget then + if not blacklist[item_name] and item_worth <= remaining_budget and item_worth <= value_blacklist then break end end @@ -247,7 +252,7 @@ function Public.roll_item_stack(remaining_budget, blacklist) return {name = item_name, count = item_count} end -local function roll_item_stacks(remaining_budget, max_slots, blacklist) +local function roll_item_stacks(remaining_budget, max_slots, blacklist, value_blacklist) local item_stack_set = {} local item_stack_set_worth = 0 @@ -255,7 +260,7 @@ local function roll_item_stacks(remaining_budget, max_slots, blacklist) if remaining_budget <= 0 then break end - local item_stack = Public.roll_item_stack(remaining_budget, blacklist) + local item_stack = Public.roll_item_stack(remaining_budget, blacklist, value_blacklist) item_stack_set[i] = item_stack remaining_budget = remaining_budget - item_stack.count * item_worths[item_stack.name] item_stack_set_worth = item_stack_set_worth + item_stack.count * item_worths[item_stack.name] @@ -264,7 +269,7 @@ local function roll_item_stacks(remaining_budget, max_slots, blacklist) return item_stack_set, item_stack_set_worth end -function Public.roll(budget, max_slots, blacklist) +function Public.roll(budget, max_slots, blacklist, value_blacklist) if not budget then return end @@ -272,12 +277,17 @@ function Public.roll(budget, max_slots, blacklist) return end - local b + local b, vb if not blacklist then b = {} else b = blacklist end + if not value_blacklist then + vb = 65536 + else + vb = value_blacklist + end budget = math_floor(budget) if budget == 0 then @@ -288,7 +298,7 @@ function Public.roll(budget, max_slots, blacklist) local final_stack_set_worth = 0 for _ = 1, 5, 1 do - local item_stack_set, item_stack_set_worth = roll_item_stacks(budget, max_slots, b) + local item_stack_set, item_stack_set_worth = roll_item_stacks(budget, max_slots, b, vb) if item_stack_set_worth > final_stack_set_worth or item_stack_set_worth == budget then final_stack_set = item_stack_set final_stack_set_worth = item_stack_set_worth