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Mastermind

This project implements a digital version classic 2-player board game Mastermind. It requires:

  • The STM32L476RG microcontroller
  • a 16x16 pixel WS2812B LED array
  • six push buttons (as currently written, the code assumes they will be red, yellow, green, blue, orange, and purple, in that order)

The project is a direct copy of the Keil uVision project (the IDE and build system used for the class). As such, the majority of the files here were created by Keil.

Notable files I authored:

  • main.c: Startup procedure that creates the game context.
  • asm_procs.s: An optimized assembly procedure to print to the board within the very strict time limits imposed by the LED array.
  • LED.c: A low-level graphics API for the LED array.
  • Button.c: Functions to get input from the buttons.

Notable files authored by my partner:

  • game.c: Game logic for Mastermind.

All other files are generated or were not made specifically for this project.