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Personal aid kits no longer turn into ACE medical items #62
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The bug is either caused by ACE3 mod itself or by a mod conflict within our repository. Our cba settings are enforced correctly.
0 = enabled Will create an issue report with ACE3 once I have confirmed that the issue can be replicated when only CBA, ACE3 and vanilla are loaded. After I've created an issue report on the ACE3 GitHub I will close this issue here. If the issue cannot be replicated with CBA, ACE3 and vanilla only, then we will start having to hunt down the mod conflict on our own. |
I've found what causes this issue and why it only shows up sporadically - only Medics have access to the item, for other roles PAKs still convert to ACE3 gear. A few ACE updates ago they split the access to PAKs based on training levels. As we added the new default values this means that whenever a Medic picks up a PAK from an enemy it will not be converted to ACE3 medical gear but instead remains a vanilla PAK which in turn allows for full heals at any time by medics. This is clearly not intended in our settings as we always avoided vanilla PAK usage by players and do not issue PAKs to our medic loadouts. They only gain access by picking them up from enemies. Suggestions to fix: 1.) change 2.) change 3.) change 4.) change My personal preference would be to upgrade PAK training qualifications to However, an integration of the Doctor role into our loadouts could have unforeseen consequences/ potential exploits (e.g. slotting PLT medic instead of SQD medic, then attaching them to the SQD etc.). The most simple solution would still be to just go with option 1.) alone and see how the change affects us. This topic will be added to the next Monthly Meeting agenda. |
Solution 1 is the best solution if you ask me! Thanks for putting in the time to trouble shoot this. |
Added to the Monthly Meeting Agenda: https://docs.google.com/document/d/1epj2SmJ_XIG23GHbNYnzcfL5eG_xo7QHfPPVgAp4cvk/ |
The lootable yellow bags the enemy has no longer turn into ACE medical items
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