Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-08-05-1158
What's Changed
- Enabled towing over ramps by @PatrikLundell in #75346
Full Changelog: cdda-experimental-2024-08-05-0511...cdda-experimental-2024-08-05-1158
Cataclysm-DDA experimental build 2024-08-05-0511
What's Changed
- let hospitalized humans revive as zed crawlers by @sonphantrung in #75412
- Sand and gravel pit by @harakka in #75381
- Fix characters at the wrong level by @PatrikLundell in #75459
Full Changelog: cdda-experimental-2024-08-05-0243...cdda-experimental-2024-08-05-0511
Cataclysm-DDA experimental build 2024-08-05-0243
What's Changed
- [ Xedra Evolved ] Cryptid video snippets by @Maleclypse in #75287
- allow map_cursor to be made from abs pos by @PatrikLundell in #75449
- more sophisticated logic and details in the sunset/sunrise morale by @NetSysFire in #75404
- Prevent phantom "cramped space" on empty tiles by @inogenous in #75445
- Add comments describing use of vision levels by @ehughsbaird in #75429
Full Changelog: cdda-experimental-2024-08-04-2354...cdda-experimental-2024-08-05-0243
Cataclysm-DDA experimental build 2024-08-04-2354
What's Changed
- Remove block from F-S fighting knife by @Holli-Git in #75452
- Show variant tiles for overmap vision levels by @ehughsbaird in #75456
- Prevent negative array index for floor_cache by @inogenous in #75453
- fixed item location load failure fallback by @PatrikLundell in #75441
- Typo fix for doc file filename by @p4nc4k3z in #75436
- Fixed throw & swap_critters crash bugs by @PatrikLundell in #75418
- Make howling dogs actually behave like zombies by @Karol1223 in #75422
- Set owner of disassembly result by @inogenous in #75411
- Routine i18n updates on 03 August 2024 by @kevingranade in #75408
- Avoid crash when no proficiencies in character menu by @Roguecop in #75370
New Contributors
Full Changelog: cdda-experimental-2024-08-04-2117...cdda-experimental-2024-08-04-2354
Cataclysm-DDA experimental build 2024-08-04-2117
What's Changed
- Use CC-Sounds as default soundpack if it's present on first launch by @harakka in #75447
- Show tileset id along with debug overmap info by @ehughsbaird in #75430
Full Changelog: cdda-experimental-2024-08-04-1843...cdda-experimental-2024-08-04-2117
Cataclysm-DDA experimental build 2024-08-04-1843
What's Changed
- Prevent segfault if repair item disappears by @inogenous in #75413
- Defer checking death effect validity until finalize function. by @kevingranade in #75410
Full Changelog: cdda-experimental-2024-08-04-1521...cdda-experimental-2024-08-04-1843
Cataclysm-DDA experimental build 2024-08-04-1521
What's Changed
- Give a bunch of reversible crafts specified disassembly times by @Karol1223 in #75414
Full Changelog: cdda-experimental-2024-08-03-1813...cdda-experimental-2024-08-04-1521
Cataclysm-DDA experimental build 2024-08-03-1813
What's Changed
- Disassembly adjustments for underwear and MRE bags by @Karol1223 in #75399
- Expand Home Photos to Use Variable Snippets by @TheMurderUnicorn in #75405
Full Changelog: cdda-experimental-2024-08-03-1528...cdda-experimental-2024-08-03-1813
Cataclysm-DDA experimental build 2024-08-03-1528
What's Changed
- Remove unnecessary workout y/n prompt by @inogenous in #75415
Full Changelog: cdda-experimental-2024-08-03-0533...cdda-experimental-2024-08-03-1528
Cataclysm-DDA experimental build 2024-08-03-0533
What's Changed
- add swamp to shadow spawn locs by @NetSysFire in #75400
- Make the one of Yugg's corpses that is actually flesh rot by @Karol1223 in #75355
- more flavor shadow warning messages by @NetSysFire in #75402
Full Changelog: cdda-experimental-2024-08-03-0304...cdda-experimental-2024-08-03-0533