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When loading one float image after the other (pretty big ones), I experience the following error:
ClearGLWindow: GLProfile[GL4bc/GL4bc.hw]
Platform: NVIDIA CUDA {vendor: NVIDIA Corporation, version: OpenCL 1.1 CUDA 4.2.1, profile: FULL_PROFILE, extensions: [cl_khr_byte_addressable_store, cl_khr_icd, cl_khr_gl_sharing, cl_nv_compiler_options, cl_nv_device_attribute_query, cl_nv_pragma_unroll]}
#device: GeForce GT 640 (NVIDIA CUDA)
*opencl version: OpenCL C 1.1
*driver version: 304.125
*max mem alloc size: 536690688
*global mem size: 2146762752
*max compute units: 2
*max clock freq: 901
*3d volume max width: 4096
*3d volume max height: 4096
*3d volume max depth: 4096
*isHostUnifiedMemory: false
NVIDIA CUDA.GeForce GT 640 L48k/G 2047M mem with 2 compute units
GeForce GT 640 is best in platform NVIDIA CUDA
Found best device to be: GeForce GT 640 from platform NVIDIA CUDA
Device name: GeForce GT 640 (NVIDIA CUDA)
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at clearvolume.renderer.opencl.utils.JavaCLUtils.writeImage3D(JavaCLUtils.java:104)
at clearvolume.renderer.opencl.OpenCLDevice.writeImage(OpenCLDevice.java:777)
at clearvolume.renderer.opencl.OpenCLVolumeRenderer.fillWithByteBuffer(OpenCLVolumeRenderer.java:376)
at clearvolume.renderer.opencl.OpenCLVolumeRenderer.prepareVolumeDataArray(OpenCLVolumeRenderer.java:205)
at clearvolume.renderer.opencl.OpenCLVolumeRenderer.initVolumeRenderer(OpenCLVolumeRenderer.java:154)
at clearvolume.renderer.cleargl.ClearGLVolumeRenderer.init(ClearGLVolumeRenderer.java:504)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:640)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:662)
at jogamp.opengl.GLAutoDrawableBase$1.run(GLAutoDrawableBase.java:429)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1275)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1131)
at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:675)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:77)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:449)
at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:176)
at java.util.TimerThread.mainLoop(Timer.java:555)
at java.util.TimerThread.run(Timer.java:505)
Caused by: com.nativelibs4java.opencl.CLException$MemObjectAllocationFailure: MemObjectAllocationFailure (make sure to log all errors with environment variable CL_LOG_ERRORS=stdout)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:526)
at java.lang.Class.newInstance(Class.java:374)
at com.nativelibs4java.opencl.CLException.error(CLException.java:302)
at com.nativelibs4java.opencl.CLImage.write(CLImage.java:162)
... 21 more
Using ClearVolume from latest master.
The text was updated successfully, but these errors were encountered:
When loading one
float
image after the other (pretty big ones), I experience the following error:Using ClearVolume from latest master.
The text was updated successfully, but these errors were encountered: