diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm
index 6097e94eaee9..4e8ba3b547e3 100644
--- a/code/game/objects/items/toys.dm
+++ b/code/game/objects/items/toys.dm
@@ -254,41 +254,103 @@
*/
/obj/item/toy/sword
name = "toy sword"
- desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
+ desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up. It can be recolored via Alt-Click."
icon = 'icons/obj/weapons.dmi'
- icon_state = "sword0"
+ icon_state = "esword"
item_icons = list(
SLOT_ID_LEFT_HAND = 'icons/mob/items/lefthand_melee.dmi',
SLOT_ID_RIGHT_HAND = 'icons/mob/items/righthand_melee.dmi',
)
- var/active = 0.0
+ var/active = 0
w_class = ITEMSIZE_SMALL
attack_verb = list("attacked", "struck", "hit")
+ color = "#0099FF"
+ var/colorable = TRUE
+ var/rainbow = FALSE
/obj/item/toy/sword/attack_self(mob/user)
. = ..()
if(.)
return
- src.active = !( src.active )
- if (src.active)
- to_chat(user, SPAN_NOTICE("You extend the plastic blade with a quick flick of your wrist."))
- playsound(user, 'sound/weapons/saberon.ogg', 50, TRUE)
- src.icon_state = "swordblue"
- src.w_class = ITEMSIZE_LARGE
+ if (active)
+ deactivate(user)
else
- to_chat(user, SPAN_NOTICE("You push the plastic blade back down into the handle."))
- playsound(user, 'sound/weapons/saberoff.ogg', 50, TRUE)
- src.icon_state = "sword0"
- src.w_class = ITEMSIZE_SMALL
+ activate(user)
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
H.update_inv_l_hand()
H.update_inv_r_hand()
- src.add_fingerprint(user)
+ add_fingerprint(user)
return
+/obj/item/toy/sword/proc/activate(mob/living/user)
+ if(active)
+ return
+ active = 1
+ if(rainbow)
+ item_state = "[icon_state]_blade_rainbow"
+ else
+ item_state = "[icon_state]_blade"
+ w_class = ITEMSIZE_LARGE
+ playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
+ update_icon()
+ to_chat(user, SPAN_NOTICE("You extend the plastic blade with a quick flick of your wrist."))
+
+/obj/item/toy/sword/proc/deactivate(mob/living/user)
+ if(!active)
+ return
+ playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
+ to_chat(user, SPAN_NOTICE("You push the plastic blade back down into the handle."))
+ item_state = "[icon_state]"
+ active = 0
+ w_class = initial(w_class)
+ update_icon()
+
+/obj/item/toy/sword/attackby(obj/item/W, mob/user)
+ if(istype(W, /obj/item/multitool) && colorable && !active)
+ if(!rainbow)
+ rainbow = TRUE
+ else
+ rainbow = FALSE
+ to_chat(user, "You manipulate the color controller in [src].")
+ update_icon()
+ return ..()
+
+/obj/item/toy/sword/update_icon()
+ . = ..()
+ var/mutable_appearance/blade_overlay = mutable_appearance(icon, "[icon_state]_blade")
+ blade_overlay.color = color
+ if(rainbow)
+ blade_overlay = mutable_appearance(icon, "[icon_state]_blade_rainbow")
+ blade_overlay.color = "FFFFFF"
+ color = "FFFFFF"
+ cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
+ if(active)
+ add_overlay(blade_overlay)
+ if(istype(usr,/mob/living/carbon/human))
+ var/mob/living/carbon/human/H = usr
+ H.update_inv_l_hand()
+ H.update_inv_r_hand()
+
+/obj/item/toy/sword/AltClick(mob/living/user)
+ if(!colorable) //checks if is not colorable
+ return
+ if(!in_range(src, user)) //Basic checks to prevent abuse
+ return
+ if(user.incapacitated() || !istype(user))
+ to_chat(user, "You can't do that right now!")
+ return
+
+ if(alert("Are you sure you want to recolor your blade?", "Confirm Recolor", "Yes", "No") == "Yes")
+ var/energy_color_input = input(usr,"","Choose Energy Color",color) as color|null
+ if(energy_color_input)
+ color = "#[sanitize_hexcolor(energy_color_input)]"
+ deactivate()
+ update_icon()
+ . = ..()
+
/obj/item/toy/katana
name = "replica katana"
desc = "Woefully underpowered in D20."