Skip to content

ChicoState/ux-SoundCircle

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Sound Circle

Sound Circle is a dynamic music platform designed to bring people together through their shared musical tastes. Whether you're passionate about discovering new artists, attending local events, or connecting with others who share your unique sound, Sound Circle provides a space for music lovers to build meaningful connections.

UX Team Members

User-Centered Design Artifacts

Phase I: Analyzing Users, Competitors, and Initial Designs

Executive Summary

  • Competative Analysis identified opportunities within the current social media landscape by addressing unmet customer needs:
    • Very few platforms focus on the connecting of users based on shared music related interests.
    • Most music based platforms emphasize the listening experience and don't consider social interaction.
  • Heuristic Evaluation highlighted the strengths and weaknesses of competing social media platforms:
    • Many features were overtly simplified, catering to a less tech-savvy audience.
    • The UI elements for creating a new posts are inconsistent and contained several rarely used elements that were overly flashy and visually distracting.
  • Personas and Scenarios helped provide insights into user(s) wants and needs:
    • A platform that enables socialization with local users with similar interests.
    • Straighforward discovery of similar music tastes, artists, and genres.
    • Finding and hosting of music-based events and concerts.
  • Sketches of MVP illustrate initial features:
    • An expanding feed of user-generated posts.
    • A search system with location-based filtering.
    • Sidebar skeleton of future API calls for artists, friends, genres, and events.

Full phase I report

Phase II: Refining interaction and designing wireframes

Executive Summary

Phase 2 research and design focusing primarily on aligning design with desired functionality and expectations.

  • Informal Feedback displayed current user stories align with user needs:
    • Adjusted user story priorities to better serve development of functionality.
    • New feature requests were added to user story board and adjusted based on importance.
  • Development of Wireframes began in order to create usable designs for use by the development team:
    • Current wireframes are finalized to meet current phase goals.
  • Cognitive Walkthroughs revealed flaws within functionality and clarity of current Wireframes and desire for future features:
    • External UX designers displayed concerns about SoundCircle being too similar to current social media products.
    • Walkthroughs revealed need of additional clarity for existing functionality.
    • Pre-existing wireframes were adjusted for clarity and desired functionality to reflect external feedback.

Full phase II report

Phase III: Prototypes and User Testing

Executive Summary

  • !!!In a bullet-list, provide a summary that highlights...!!!
  • !!!What you've done during this phase...!!!
  • !!!and what the significance of it is...!!!
  • !!!as an executive would understand.!!!

Full phase III report

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 4

  •  
  •  
  •  
  •