Releases: ChasarooniZ/pf2e-rpg-numbers
Releases · ChasarooniZ/pf2e-rpg-numbers
11.4a.0
Alpha Test of check numbers pop up feature
11.3.0 - Total Upgrade
Full Changelog: 11.2.4...11.3.0
- Added new settings option to
Show Total
- This allows you to show the total of all the numbers in the center
- Mimics the Baldur's Gate 3 damage pop ups in a way
- Updated Animation
- Now flows out more similar to Baldur's gate
- Not perfect but good enough
- Added scaling to animation size (to make bigger or larger)
Important Breaking Settings Changes - Changed setting for
wait-time
from seconds -> ms (If you had this already installed please update your wait time, recommended is 150 ms) - Changed Default setting for
offset
, recommended is -25 (as it lines it up with the top middle of the token)- Offset setting is distance (%) from the center, with negative being up and positive being down
11.2.4 Enable Setting + removed Pop up
- Added option to disable module
- Removed pop up text on start
11.2.3 Actually Assigning a variable does something
- Actually Updated list of people that can see the numbers so it isn't just the GM all the time
11.2.2 Null Check
- Added null check for character uuid
11.2.1 Bugfix
- Fixed bug with pf2e perception support
11.2.0 Pf2e Perception Support
- Added a check to support Pf2e perception
- Damage will no longer show if the target is
unnoticed
orundetected
in that module for a particular user
- Damage will no longer show if the target is
11.1.1 Make a Wish (Hidden check + GM Only mode)
- Added a check if token is hidden, if so, should only play for GMs
- Planning to add support for PF2E Perception's visibility as well
- Added a GM only option so that you can enjoy the numbers all to yourself
11.1.0 - Initial Release
Am aware some features are missing, check the issues tab for those or add any yourself.
Made this module because its something I enjoyed seeing, so I hope you can enjoy it too.
As a note, extra functionality is added when using target damage with this module!
11.0.55
fixed color issues with persistent damage