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Releases: ChasarooniZ/pf2e-rpg-numbers

11.4a.0

15 Sep 15:46
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11.4a.0 Pre-release
Pre-release

Alpha Test of check numbers pop up feature

11.3.0 - Total Upgrade

23 Aug 04:53
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Full Changelog: 11.2.4...11.3.0

  • Added new settings option to Show Total
    • This allows you to show the total of all the numbers in the center
    • Mimics the Baldur's Gate 3 damage pop ups in a way
  • Updated Animation
    • Now flows out more similar to Baldur's gate
    • Not perfect but good enough
  • Added scaling to animation size (to make bigger or larger)
    Important Breaking Settings Changes
  • Changed setting for wait-time from seconds -> ms (If you had this already installed please update your wait time, recommended is 150 ms)
  • Changed Default setting for offset, recommended is -25 (as it lines it up with the top middle of the token)
    • Offset setting is distance (%) from the center, with negative being up and positive being down

11.2.4 Enable Setting + removed Pop up

15 Aug 17:00
f06ab7c
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  • Added option to disable module
  • Removed pop up text on start

11.2.3 Actually Assigning a variable does something

14 Aug 05:01
4ab4fda
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  • Actually Updated list of people that can see the numbers so it isn't just the GM all the time

11.2.2 Null Check

14 Aug 04:49
ab7af44
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  • Added null check for character uuid

11.2.1 Bugfix

14 Aug 04:43
8203a62
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  • Fixed bug with pf2e perception support

11.2.0 Pf2e Perception Support

14 Aug 04:30
231cc59
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  • Added a check to support Pf2e perception
    • Damage will no longer show if the target is unnoticed or undetected in that module for a particular user

11.1.1 Make a Wish (Hidden check + GM Only mode)

13 Aug 06:09
c3897f9
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  • Added a check if token is hidden, if so, should only play for GMs
    • Planning to add support for PF2E Perception's visibility as well
  • Added a GM only option so that you can enjoy the numbers all to yourself

11.1.0 - Initial Release

09 Aug 21:24
80d45ab
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Am aware some features are missing, check the issues tab for those or add any yourself.
Made this module because its something I enjoyed seeing, so I hope you can enjoy it too.

As a note, extra functionality is added when using target damage with this module!

11.0.55

09 Aug 19:52
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11.0.55 Pre-release
Pre-release
fixed color issues  with persistent damage