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Add a toggle that allows creatures with a BURROW SPEED to play the burst/burrow animation
//Configconstduration=10// In SecondsconstshouldItStay=false;// Should the ground hole stay?constsizeMultiplier=1;//Size of the FXs//Preload FXawaitSequencer.Preloader.preloadForClients(["jb2a.burrow.out.01.still_frame.0","jb2a.burrow.out.01.brown.1"])//AnimationnewSequence().effect()//Ground FX.atLocation(token).file("jb2a.burrow.out.01.still_frame.0").scaleToObject(4*sizeMultiplier).persist(shouldItStay).belowTokens().duration(duration*1000).fadeIn(600,{ease: "easeInExpo",delay: 200}).fadeOut(1000).effect()//Burst FX.atLocation(token).file("jb2a.burrow.out.01.brown.1").scaleToObject(3*sizeMultiplier).belowTokens().play()```
The text was updated successfully, but these errors were encountered:
Add a toggle that allows creatures with a BURROW SPEED to play the burst/burrow animation
The text was updated successfully, but these errors were encountered: