Skip to content

Latest commit

 

History

History
94 lines (86 loc) · 4.84 KB

README.md

File metadata and controls

94 lines (86 loc) · 4.84 KB

All Downloads Latest Release Download Count

Forge Installs

module_banner

PF2e RPG Numbers

A module that started to just show damage numbers when you attack but now does other cool things too

attack

Table of Contents

Changelog | Contributers

Features

Damage Numbers

  • Numbers that pop up based on the damage dealt (when it is rolled)
  • attack

Check Numbers

  • Number or outcome pop ups for attacks & checks
  • check

On Damage Screen Shake

  • Cause screen to shake when taking damage
  • screen shake example

On Damage Token Shake

dmg shake

  • Cause tokens to shake when they take damage

Token Rotate on Attack

rotate example

  • Allow you have the tokens rotate towards who they are attacking upon attacking
  • They will rotate back after a delay

Critical Images

  • Fire Emblem Critical
    • image

    • Sizing should be as follows:

      • Height >= 20% of Screen height
      • Ratio 7:2 (width to height) for following the fire emblem awakening style
  • Persona Critical
    • image
    • Template for 16:9 screen ratio (@cuyeet)

Settings

  • Enable Module
    • Enables/disables use of all module features
  • Enable Damage Numbers
    • Enables/disables use of Damage RPG Numbers
  • Font Size
    • Base size of font for damage rolls
  • Maximum Font Scale
    • Max amount to scale font (IE font size * max font scale is the max)
  • % offset from top of token
    • How far percent wise you want the text to spawn from top of the token
  • Show Total
  • Show the total of the damage as a pop up
  • Number Scale Type
    • % Remaining HP - Scales based on % of the current health the damage is
    • % Max HP - Scales based on % of the max health the damage is
    • None - Is just the size of the font

API

FAQ

Q: Will you add support for <Insert System Here>? A: This module will only support the PF2e system

Attributions