1.5.4 - Updating Poland
- Polish translation update (@Lioheart)
1.5.3 - German Tweaks Latest
- German translation tweaks (@Mystler)
1.5.2 - Let's try this one last time
Settings Rework
Autocolor Submenu
- Allows for easier configuration of settings
- Allows for configuration on settings on a per token disposition type basis
PLAYER SETTINGS
- For players to access the autocolor player settings you'll need to use one of the new
REDY Macros
- Overrides world settings when changed from default (
Default
and#FFFFFE
)
- Import and Export Settings
- New option in REDY settingsto import and export your settings for easy copying between worlds
New Autocolor Options
Custom
- Allows you to set the ring or background of rings of a particular disposition to a particular color (is not affected by the
color percentage
setting)
- Allows you to set the ring or background of rings of a particular disposition to a particular color (is not affected by the
Level Difference
- Pf2e exclusive- Compares the level to that of the average level of the party
- (atm is statically set when the token is loaded so you may need to reload if the level of the creature or the party changes to update the color)
- Compares the level to that of the average level of the party
1.5.0 - Difficulty at a Glance
Autcoloring Settings Rework
- Settings have been reworked for autocoloring to the following structure
- Top level
World
Player
- Overrides world settings when changed from default (Default
and#FFFFFE
)
- ❗ Disposition Level
Friendly
Neutral
Hostile
Party
- Pf2e exclusive
- Ring or Background Level
Ring
Background
- Top level
- The following new settings for autocolor have been added
Custom
- Allows you to set the ring or background of rings of a particular disposition to a particular color (is not affected by the
color percentage
setting)
- Allows you to set the ring or background of rings of a particular disposition to a particular color (is not affected by the
Level Difference
- Pf2e exclusive- Compares the level to that of the average level of the party
- (atm is statically set when the token is loaded so you may need to reload if the level of the creature or the party changes to update the color)
- Compares the level to that of the average level of the party
Backend
1.4.0 - Health Targets
Autocoloring
- Added options for which token rings to autocolor health for (@Mystler )
Bug Fixes
- Fixes flashing on 0 hp heals and adjustment changes (@Mystler, @shemetz for bug finding)
- Stops errors on actorless tokens (@Mystler, @shemetz for bug finding)
1.3.8 - Autocoloring Fix
- Fixed autocoloring not syncing when a token takes damage (@Mystler)
1.3.7 - Polish Translation Update
- Updated Polish translation (@Lioheart)
1.3.6 - Hot Patch
- Fixed one of the auto color settings turning into a color drop down
1.3.5 - Options, and Languages, and Fixes Oh My
Token Flash
- Added Module settings to change color of all token flashes
- Fixed bug where token wouldn't flash when hp was set to 0 (@Mystler)
- Fixed edge case where multiple tokens sharing the same linked actor wouldn't flash (@Mystler)
- Fixed bug where disposition auto coloring wasn't working in
1.3.4
(@Mystler)
- Languages
- Punched up some of the the german translation (@Mystler)
- Added the followign new machine translated languages
Japanese
Korean
Chinese
Portuguese
- Misc Fixes
- Fix for manifestplus log error (@Razytos)
1.3.4 - Color Saturation
Auto Coloring
- Added option to set the saturation of the autocoloring
- (did some behind the scenes reorganizing of the code)
1.3.3 - Updated Translation
- Updated polish translation (@Lioheart)
1.3.2 - Bug Fix
- Fixed issue where path to languages was incorrect
- made tweaks to German translation (@stwlam)
1.3.1 - Rise of the Machine Languages I
Added Machine Translations into the following languages
- French
- German
- Spanish
1.3.0 - Automatic Color Changing
Adds the following new features developed by (@Mystler)
- Token Ring & Background Coloring
1.2.0 - Emphasis
- Adds option to increase the duration of flash on damage/heal based on the % of damage taken or healed compared to your max health
- Changed the Color of Healing Green to pop more
- Fixed bug with flash color health bar turning black when opening and closing actor sheet (pf2e)
1.1.6 - Healing again
- Renamed module properly in the
module.json
to reflect its new name - Fixed bug where the module wouldn't flash on healing or damage
1.1.5 - Waiting...
- Added some awaits to hopefully fix issue where some flashes cause the token border to stop rendering
1.1.4 - Only on Target
- Tokens only flash when targetted now
- Minor Code Cleanup
1.1.3 - Dragonbane
- Support for Dragonbane - Drakar och Demoner (@xdy)
1.1.2 - Level Up
- Support for Level Up (Advanced 5e) (@Lonely Paladin)
1.1.1 - Metanthropes Support
- Added support for Metanthropes (@Mjb141)
1.1.0 - Systems Galore
- Adding Support for a lot of other systems
- Thanks to @shemetz for the reference code <3
- Support for the following systems was added
- Alien RPG
- Cyberpunk RED
- Dungeon World
- Pathfinder 1
- HeXXen 1733 Official
- Old-School Essentials
- Powered by the Apocalypse
- Savage Worlds Adventure Edition
- Warhammer Fantasy Roleplay 4th Edition
1.0.2 - Bug Fix 2
- Fixed bug causing all non pf2e systems to not work (based on a flipped check)
1.0.1 - Bug Fix
- Fix bug where it wasn't detecting damage
1.0.0 - PF2e -> Reactive Token Rings
- Added support for other systems
0.2.1 - Polish Support
- Added Polish Support thanks to (@Lioheart)
- Started tracking contributors (trying to do that from now on)
0.2.0 - Oops all Features
- Added a lot of features
- Conditions
- Flashes Pink on applying Positive Conditions
- Flashes Orange on applying Negative Conditions
- Settings
- Option to set target color to player color
- Option to only show target flashing to the player targetting
- Option to set Duration
- Option to have duration of damage/heal scale on % damage dealt
- Changes
- Changed default color on target to blue (it just seems to fit better?)
- Initial Test Release
- Adds following features
- Flashes red on damage taken
- Flashes green on heal
- Flashes white when targetted