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CHANGELOG.md

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1.5.4 - Updating Poland

  • Polish translation update (@Lioheart)

1.5.3 - German Tweaks Latest

  • German translation tweaks (@Mystler)

1.5.2 - Let's try this one last time

  • Settings Rework
    • Autocolor Submenu
      • Allows for easier configuration of settings
      • Allows for configuration on settings on a per token disposition type basis
      • PLAYER SETTINGS
      • For players to access the autocolor player settings you'll need to use one of the new REDY Macros
      • Overrides world settings when changed from default (Default and #FFFFFE)
    • Import and Export Settings
      • New option in REDY settingsto import and export your settings for easy copying between worlds
  • New Autocolor Options
    • Custom
      • Allows you to set the ring or background of rings of a particular disposition to a particular color (is not affected by the color percentage setting)
    • Level Difference - Pf2e exclusive
      • Compares the level to that of the average level of the party
        • (atm is statically set when the token is loaded so you may need to reload if the level of the creature or the party changes to update the color)

1.5.1 - Fake push cause foundry said no

1.5.0 - Difficulty at a Glance

Autcoloring Settings Rework

  • Settings have been reworked for autocoloring to the following structure
    • Top level
      • World
      • Player - Overrides world settings when changed from default (Default and #FFFFFE)
    • ❗ Disposition Level
      • Friendly
      • Neutral
      • Hostile
      • Party - Pf2e exclusive
    • Ring or Background Level
      • Ring
      • Background
  • The following new settings for autocolor have been added
    • Custom
      • Allows you to set the ring or background of rings of a particular disposition to a particular color (is not affected by the color percentage setting)
    • Level Difference - Pf2e exclusive
      • Compares the level to that of the average level of the party
        • (atm is statically set when the token is loaded so you may need to reload if the level of the creature or the party changes to update the color)
  • Backend
    • reworked/rewrote some code for streamlining the generation of settings and possibly improving performance image

1.4.0 - Health Targets

  • Autocoloring
    • Added options for which token rings to autocolor health for (@Mystler )
  • Bug Fixes
    • Fixes flashing on 0 hp heals and adjustment changes (@Mystler, @shemetz for bug finding)
    • Stops errors on actorless tokens (@Mystler, @shemetz for bug finding)

1.3.8 - Autocoloring Fix

  • Fixed autocoloring not syncing when a token takes damage (@Mystler)

1.3.7 - Polish Translation Update

  • Updated Polish translation (@Lioheart)

1.3.6 - Hot Patch

  • Fixed one of the auto color settings turning into a color drop down

1.3.5 - Options, and Languages, and Fixes Oh My

  • Token Flash
    • Added Module settings to change color of all token flashes
    • Fixed bug where token wouldn't flash when hp was set to 0 (@Mystler)
    • Fixed edge case where multiple tokens sharing the same linked actor wouldn't flash (@Mystler)
    • Fixed bug where disposition auto coloring wasn't working in 1.3.4 (@Mystler)
  • Languages
    • Punched up some of the the german translation (@Mystler)
    • Added the followign new machine translated languages
      • Japanese
      • Korean
      • Chinese
      • Portuguese
  • Misc Fixes
    • Fix for manifestplus log error (@Razytos)

1.3.4 - Color Saturation

  • Auto Coloring
    • Added option to set the saturation of the autocoloring
    • (did some behind the scenes reorganizing of the code)

1.3.3 - Updated Translation

  • Updated polish translation (@Lioheart)

1.3.2 - Bug Fix

  • Fixed issue where path to languages was incorrect
  • made tweaks to German translation (@stwlam)

1.3.1 - Rise of the Machine Languages I

Added Machine Translations into the following languages

  • French
  • German
  • Spanish

1.3.0 - Automatic Color Changing

Adds the following new features developed by (@Mystler)

  • Token Ring & Background Coloring
    • Unchanged: Use the default color and effectively disable this setting.
    • Health-Based: Interpolate the color from red to green as health goes up.
    • Disposition: Apply a color based on the token disposition: green for friendly, yellow for neutral, red for hostile.| colorScalingHealth

1.2.0 - Emphasis

  • Adds option to increase the duration of flash on damage/heal based on the % of damage taken or healed compared to your max health
  • Changed the Color of Healing Green to pop more
  • Fixed bug with flash color health bar turning black when opening and closing actor sheet (pf2e)

1.1.6 - Healing again

  • Renamed module properly in the module.json to reflect its new name
  • Fixed bug where the module wouldn't flash on healing or damage

1.1.5 - Waiting...

  • Added some awaits to hopefully fix issue where some flashes cause the token border to stop rendering

1.1.4 - Only on Target

  • Tokens only flash when targetted now
  • Minor Code Cleanup

1.1.3 - Dragonbane

  • Support for Dragonbane - Drakar och Demoner (@xdy)

1.1.2 - Level Up

  • Support for Level Up (Advanced 5e) (@Lonely Paladin)

1.1.1 - Metanthropes Support

  • Added support for Metanthropes (@Mjb141)

1.1.0 - Systems Galore

  • Adding Support for a lot of other systems
    • Thanks to @shemetz for the reference code <3
  • Support for the following systems was added
    • Alien RPG
    • Cyberpunk RED
    • Dungeon World
    • Pathfinder 1
    • HeXXen 1733 Official
    • Old-School Essentials
    • Powered by the Apocalypse
    • Savage Worlds Adventure Edition
    • Warhammer Fantasy Roleplay 4th Edition

1.0.2 - Bug Fix 2

  • Fixed bug causing all non pf2e systems to not work (based on a flipped check)

1.0.1 - Bug Fix

  • Fix bug where it wasn't detecting damage

1.0.0 - PF2e -> Reactive Token Rings

  • Added support for other systems

0.2.1 - Polish Support

  • Added Polish Support thanks to (@Lioheart)
  • Started tracking contributors (trying to do that from now on)

0.2.0 - Oops all Features

  • Added a lot of features
  • Conditions
    • Flashes Pink on applying Positive Conditions
    • Flashes Orange on applying Negative Conditions
  • Settings
    • Option to set target color to player color
    • Option to only show target flashing to the player targetting
    • Option to set Duration
    • Option to have duration of damage/heal scale on % damage dealt
  • Changes
    • Changed default color on target to blue (it just seems to fit better?)

0.1.0

  • Initial Test Release
  • Adds following features
    • Flashes red on damage taken
    • Flashes green on heal
    • Flashes white when targetted