I want to make a game fully polished within a year. The only way to do that is to make the gameplay simple enough I can spend my time on UI and polish.
Readying the history of games gave me an idea I could steal- I mean copy: Fox and Geese.
You control the Fox on a map with several Geese. You all move at the same time, like a chessboard. If 3 or more Geese touch you at the same time, you lose. If you touch a Goose, you kill it.
The mission is to kill all the Geese before they kill you.
A cops and robbers motif? The Fox Thief eludes the Goose Robbers? A pulp superhero motif? The Foxman escapes the Goose Mob?
Game Controller is always running.
Title Screen Controller shows the title screen along with a “Start Game” button.
Game Screen has a map. It has a Title Screen button. After you win or lose, only the Title Screen button is available. During a map, you have up down left right buttons.
1 month: Proof of Concept. [2016-11-05 Sat] Hmm, I thought I would have it ready by now. I need faster tools!
3 months: Builds on multiple platforms (Alpha?) 6 months: Prototype (Beta?) 1 year: Game complete ready to ship.