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The corner boosts (grappling onto the corner of a wall and you'll slip past it clipping towards the top or bottom of the tile) seems an interesting mechanic, but because this is extremely precise on timing and positioning, it is very hard to do via normal-motion, I was thinking of a setting to enable like 50% or 25% speed could help the player understand it.
The text was updated successfully, but these errors were encountered:
The corner boosts (grappling onto the corner of a wall and you'll slip past it clipping towards the top or bottom of the tile) seems an interesting mechanic, but because this is extremely precise on timing and positioning, it is very hard to do via normal-motion, I was thinking of a setting to enable like 50% or 25% speed could help the player understand it.
The text was updated successfully, but these errors were encountered: