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window_shopstatus.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include <string>
#include <sstream>
#include "game_party.h"
#include "window_shopstatus.h"
#include "bitmap.h"
#include "font.h"
Window_ShopStatus::Window_ShopStatus(int ix, int iy, int iwidth, int iheight) :
Window_Base(ix, iy, iwidth, iheight), item_id(0) {
SetContents(Bitmap::Create(width - 16, height - 16));
Refresh();
}
void Window_ShopStatus::Refresh() {
contents->Clear();
int number = 0;
int equipped = 0;
if (item_id != 0) {
number = Main_Data::game_party->GetItemCount(item_id);
equipped = Main_Data::game_party->GetEquippedItemCount(item_id);
}
contents->TextDraw(0, 2, 1, lcf::Data::terms.possessed_items);
contents->TextDraw(0, 18, 1, lcf::Data::terms.equipped_items);
contents->TextDraw(120, 2, Font::ColorDefault, std::to_string(number), Text::AlignRight);
contents->TextDraw(120, 18, Font::ColorDefault, std::to_string(equipped), Text::AlignRight);
}
void Window_ShopStatus::SetItemId(int new_item_id) {
if (new_item_id != item_id) {
item_id = new_item_id;
Refresh();
}
}