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window_paramstatus.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include <iomanip>
#include <sstream>
#include "game_actors.h"
#include "window_paramstatus.h"
#include "bitmap.h"
#include "font.h"
Window_ParamStatus::Window_ParamStatus(int ix, int iy, int iwidth, int iheight, int actor_id) :
Window_Base(ix, iy, iwidth, iheight),
actor_id(actor_id)
{
SetContents(Bitmap::Create(width - 16, height - 16));
Refresh();
}
void Window_ParamStatus::Refresh() {
contents->Clear();
auto* actor = Main_Data::game_actors->GetActor(actor_id);
auto draw = [this](int y, StringView name, int value) {
// Draw Term
contents->TextDraw(0, y, 1, name);
// Draw Value
contents->TextDraw(90, y, Font::ColorDefault, std::to_string(value), Text::AlignRight);
return y + 16;
};
int y = 2;
y = draw(y, lcf::Data::terms.attack, actor->GetAtk());
y = draw(y, lcf::Data::terms.defense, actor->GetDef());
y = draw(y, lcf::Data::terms.spirit, actor->GetSpi());
y = draw(y, lcf::Data::terms.agility, actor->GetAgi());
}