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window_battlemessage.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include <sstream>
#include "game_message.h"
#include "player.h"
#include "window_battlemessage.h"
#include "bitmap.h"
#include "font.h"
#include "utils.h"
#include "output.h"
Window_BattleMessage::Window_BattleMessage(int ix, int iy, int iwidth, int iheight) :
Window_Base(ix, iy, iwidth, iheight)
{
SetContents(Bitmap::Create(width - 20, height - 16));
SetVisible(false);
// Above other windows but below the messagebox
SetZ(Priority_Window + 50);
}
void Window_BattleMessage::Push(StringView message) {
#ifdef EP_DEBUG_BATTLE2K_MESSAGE
Output::Debug("Battle2k Message Push \"{}\"", message);
#endif
Utils::ForEachLine(message, [this](StringView line)
{ PushLine(line); });
}
void Window_BattleMessage::PushLine(StringView line) {
if (Player::IsRPG2kE()) {
Game_Message::WordWrap(
line,
GetWidth() - 20,
[this](StringView wrap_line) {
lines.push_back(std::string(wrap_line));
}
);
}
else {
lines.push_back(std::string(line));
}
needs_refresh = true;
}
void Window_BattleMessage::PushWithSubject(StringView message, StringView subject) {
if (Player::IsRPG2kE()) {
Push(Utils::ReplacePlaceholders(
message,
Utils::MakeArray('S'),
Utils::MakeSvArray(subject)
));
}
else {
Push(std::string(subject) + std::string(message));
}
needs_refresh = true;
}
void Window_BattleMessage::Pop() {
#ifdef EP_DEBUG_BATTLE2K_MESSAGE
Output::Debug("Battle2k Message Pop");
#endif
lines.pop_back();
needs_refresh = true;
if (GetIndex() > (int)lines.size()) {
SetIndex(lines.size());
}
}
void Window_BattleMessage::PopUntil(int line_number) {
#ifdef EP_DEBUG_BATTLE2K_MESSAGE
Output::Debug("Battle2k Message PopUntil {}", line_number);
#endif
while (static_cast<int>(lines.size()) > line_number) {
lines.pop_back();
}
needs_refresh = true;
}
void Window_BattleMessage::Clear() {
#ifdef EP_DEBUG_BATTLE2K_MESSAGE
Output::Debug("Battle2k Message Clear");
#endif
lines.clear();
SetIndex(0);
needs_refresh = true;
}
void Window_BattleMessage::ScrollToEnd() {
const auto old_index = index;
if (lines.size() > linesPerPage) {
index = lines.size() - linesPerPage;
} else {
index = 0;
}
needs_refresh |= (index != old_index);
}
void Window_BattleMessage::Refresh() {
contents->Clear();
int i = GetIndex();
const auto ed = std::min(i + linesPerPage, (int)lines.size());
int y = 2;
for (; i < ed; ++i) {
contents->TextDraw(0, y, Font::ColorDefault, lines[i]);
y+= 16;
}
needs_refresh = false;
}
void Window_BattleMessage::Update() {
Window_Base::Update();
if (needs_refresh) {
Refresh();
}
}
int Window_BattleMessage::GetLineCount() {
return (int)lines.size();
}
bool Window_BattleMessage::IsPageFilled() {
return (lines.size() - GetIndex()) >= linesPerPage;
}