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window_actorstatus.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_WINDOW_ACTORSTATUS_H
#define EP_WINDOW_ACTORSTATUS_H
// Headers
#include "window_base.h"
#include "font.h"
/**
* Window ActorStatus Class.
* Displays the right hand information window in the status
* scene (HP, MP, EXP).
*/
class Window_ActorStatus : public Window_Base {
public:
/**
* Constructor.
*/
Window_ActorStatus(int ix, int iy, int iwidth, int iheight, int actor_id);
/**
* Renders the stats on the window.
*/
void Refresh();
/**
* Draws the actor status
*/
void DrawStatus();
/**
* Draws min and max separated by a "/" in cx, cy
*/
void DrawMinMax(int cx, int cy, int min, int max, int color = Font::ColorDefault);
private:
int actor_id;
};
#endif