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window_actorinfo.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include <iomanip>
#include <sstream>
#include "window_actorinfo.h"
#include "game_actors.h"
#include "game_party.h"
#include "bitmap.h"
#include "font.h"
Window_ActorInfo::Window_ActorInfo(int ix, int iy, int iwidth, int iheight, int actor_id) :
Window_Base(ix, iy, iwidth, iheight),
actor_id(actor_id) {
SetContents(Bitmap::Create(width - 16, height - 16));
Refresh();
}
void Window_ActorInfo::Refresh() {
contents->Clear();
DrawInfo();
}
void Window_ActorInfo::DrawInfo() {
// Draw Row formation.
std::string battle_row = Main_Data::game_actors->GetActor(actor_id)->GetBattleRow() == Game_Actor::RowType::RowType_back ? lcf::rpg::Terms::TermOrDefault(lcf::Data::terms.easyrpg_status_scene_back, "Back") : lcf::rpg::Terms::TermOrDefault(lcf::Data::terms.easyrpg_status_scene_front, "Front");
contents->TextDraw(contents->GetWidth(), 2, Font::ColorDefault, battle_row, Text::AlignRight);
const Game_Actor& actor = *Main_Data::game_actors->GetActor(actor_id);
// Draw Face
DrawActorFace(actor, 0, 0);
// Draw Name
contents->TextDraw(0, 50, 1, lcf::rpg::Terms::TermOrDefault(lcf::Data::terms.easyrpg_status_scene_name, "Name"));
DrawActorName(actor, 36, 66);
// Draw Profession
contents->TextDraw(0, 82, 1, lcf::rpg::Terms::TermOrDefault(lcf::Data::terms.easyrpg_status_scene_class, "Class"));
DrawActorClass(actor, 36, 98);
// Draw Rank
contents->TextDraw(0, 114, 1, lcf::rpg::Terms::TermOrDefault(lcf::Data::terms.easyrpg_status_scene_title, "Title"));
DrawActorTitle(actor, 36, 130);
// Draw Status
contents->TextDraw(0, 146, 1, lcf::rpg::Terms::TermOrDefault(lcf::Data::terms.easyrpg_status_scene_condition, "State"));
DrawActorState(actor, 36, 162);
//Draw Level
contents->TextDraw(0, 178, 1, lcf::Data::terms.level);
contents->TextDraw(78, 178, Font::ColorDefault, std::to_string(actor.GetLevel()), Text::AlignRight);
}