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sprite_character.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_SPRITE_CHARACTER_H
#define EP_SPRITE_CHARACTER_H
// Headers
#include "sprite.h"
#include <string>
#include "async_handler.h"
class Game_Character;
class FileRequestAsync;
struct FileRequestResult;
/**
* Sprite character class.
*/
class Sprite_Character : public Sprite {
public:
enum CloneType {
Original = 1,
XClone = 2,
YClone = 4
};
/**
* Constructor.
*
* @param character game character to display
* @param type Type of the sprite for multiple renderings on looping maps
*/
Sprite_Character(Game_Character* character, CloneType type = CloneType::Original);
/**
* Updates sprite state.
*/
void Update();
/**
* Gets game character.
*
* @return game character.
*/
Game_Character* GetCharacter();
/**
* Sets game character.
*
* @param character new game character.
*/
void SetCharacter(Game_Character* character);
/**
* Returns a Rect describing the boundaries for a single character
*
* @param name name of charset
* @param index index of character
* @param bitmap_rect The dimensions of the charset bitmap
*
* @return Rect describing image sub region containing character frames.
*/
static Rect GetCharacterRect(StringView name, int index, Rect bitmap_rect);
/**
* Called when the map chipset is changed by an event
*/
void ChipsetUpdated();
private:
Game_Character* character;
int tile_id;
std::string character_name;
int character_index;
int chara_width;
int chara_height;
/** Returns true for charset sprites; false for tiles. */
bool UsesCharset() const;
bool x_shift = false;
bool y_shift = false;
bool refresh_bitmap = false;
void OnTileSpriteReady(FileRequestResult*);
void OnCharSpriteReady(FileRequestResult*);
FileRequestBinding request_id;
};
#endif