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scene_gameover.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include "scene_gameover.h"
#include "bitmap.h"
#include "cache.h"
#include "game_system.h"
#include "input.h"
#include "main_data.h"
#include "transition.h"
Scene_Gameover::Scene_Gameover() {
type = Scene::Gameover;
}
void Scene_Gameover::Start() {
if (!lcf::Data::system.gameover_name.empty()) {
FileRequestAsync* request = AsyncHandler::RequestFile("GameOver", lcf::Data::system.gameover_name);
request->SetGraphicFile(true);
request_id = request->Bind(&Scene_Gameover::OnBackgroundReady, this);
request->Start();
}
// Play gameover music
Main_Data::game_system->BgmPlay(Main_Data::game_system->GetSystemBGM(Main_Data::game_system->BGM_GameOver));
}
void Scene_Gameover::Update() {
if (Input::IsTriggered(Input::DECISION)) {
Scene::ReturnToTitleScene();
}
}
void Scene_Gameover::OnBackgroundReady(FileRequestResult* result) {
// Load Background Graphic
background.reset(new Sprite());
background->SetBitmap(Cache::Gameover(result->file));
}
void Scene_Gameover::TransitionIn(SceneType /* prev_scene */) {
Transition::instance().InitShow(Transition::TransitionFadeIn, this, 80);
}
void Scene_Gameover::TransitionOut(SceneType /* next_scene */) {
Transition::instance().InitErase(Transition::TransitionFadeOut, this, 80);
}