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platform_clock.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_PLATFORM_CLOCK_H
#define EP_PLATFORM_CLOCK_H
#include <chrono>
#include <type_traits>
#include <thread>
#if defined(_3DS)
#include "platform/3ds/3ds_clock.h"
using Platform_Clock = CtrClock;
#elif defined(GEKKO)
#include "platform/wii/wii_clock.h"
using Platform_Clock = WiiClock;
#elif defined(__SWITCH__)
#include "platform/switch/switch_clock.h"
using Platform_Clock = NxClock;
#elif defined(PSP2)
#include "platform/psvita/psp2_clock.h"
using Platform_Clock = Psp2Clock;
#elif defined(USE_LIBRETRO)
// Only use libretro clock on platforms with no custom clock
#include "platform/libretro/libretro_clock.h"
using Platform_Clock = LibretroClock;
#else
#include "std_clock.h"
using Platform_Clock = StdClock;
#endif
#endif