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filesystem_native.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_FILESYSTEM_OS_H
#define EP_FILESYSTEM_OS_H
#include "filesystem.h"
/**
* A virtual filesystem that represents the file system of the host system.
*/
class NativeFilesystem : public Filesystem {
public:
/**
* Initializes a OS Filesystem on the given os path
*/
explicit NativeFilesystem(std::string base_path, FilesystemView parent_fs);
protected:
/**
* Implementation of abstract methods
*/
/** @{ */
bool IsFile(StringView path) const override;
bool IsDirectory(StringView path, bool follow_symlinks) const override;
bool Exists(StringView path) const override;
int64_t GetFilesize(StringView path) const override;
std::streambuf* CreateInputStreambuffer(StringView path, std::ios_base::openmode mode) const override;
std::streambuf* CreateOutputStreambuffer(StringView path, std::ios_base::openmode mode) const override;
bool GetDirectoryContent(StringView path, std::vector<DirectoryTree::Entry>& entries) const override;
bool MakeDirectory(StringView path, bool follow_symlinks) const override;
bool IsFeatureSupported(Feature f) const override;
std::string Describe() const override;
/** @} */
};
#endif