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audio.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
// Headers
#include "audio.h"
#include "system.h"
#include "baseui.h"
#include "player.h"
#include "game_clock.h"
AudioInterface& Audio() {
static EmptyAudio default_;
#ifdef SUPPORT_AUDIO
if (!Player::no_audio_flag && DisplayUi)
return DisplayUi->GetAudio();
#endif
return default_;
}
void EmptyAudio::BGM_Play(Filesystem_Stream::InputStream, int, int, int) {
bgm_starttick = Player::GetFrames();
playing = true;
}
void EmptyAudio::BGM_Stop() {
playing = false;
}
int EmptyAudio::BGM_GetTicks() const {
if (!playing) {
return 0;
}
// Time since BGM_Play was called, works for everything except MIDI
return (Player::GetFrames() - bgm_starttick + 1) / Game_Clock::GetTargetGameFps();
}
bool EmptyAudio::BGM_PlayedOnce() const {
// 5 seconds, arbitrary
return BGM_GetTicks() > (Game_Clock::GetTargetGameFps() * 5);
}