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Buildings #6

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alcarney opened this issue Mar 20, 2015 · 0 comments
Open

Buildings #6

alcarney opened this issue Mar 20, 2015 · 0 comments

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@alcarney
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There are a number of buildings in the game which we need to Marsify:

  • Warehouse (first used to define your settlement and used for storage and trade)
  • Lumberjack tent (used to gather wood)
  • Hunters tent (used to hunt)
  • Fishermans tent (yep you guessed it)
  • Main square (used to manage settlement, set taxes, see stats etc.)
  • Residential tent (yup house residents)
  • Pavillion (used to pray and increase faith) -> Maybe a "call home room"?
  • Signal fire (used to attract trade ships)
  • Path (used to connect buildings)
  • Stoarge tent (increase stoarge space)
  • Lookout (expand settlement influence)
  • Tree (plant tree)
  • Farm (produce goods depending on which fields are placed around them)
    • Pasture (sheep, producing wool)
    • Potato field
    • Sugar (food, can be refined into liquor and confectionary)
  • Clay pit
  • Brickyard (clay -> bricks)
  • Weavers hut (wool -> cloth)
  • Distillery (sugar -> liquor)
  • Village school
  • Fire station
  • Boat builder
  • Wooden tower (settlement defence)

As we discover more they will be added to the list

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