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Aims, Objectives and Timescale #4

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alcarney opened this issue Mar 20, 2015 · 0 comments
Open

Aims, Objectives and Timescale #4

alcarney opened this issue Mar 20, 2015 · 0 comments

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@alcarney
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Please feel free to discuss and/or call me out on anything I mention here

First of all as of today we have roughly 23 days to finish this before the deadline, so this is going to be manic! But in terms of timescale I think we should spend ~20 days doing everything we can to finish, but with ~3 days to go we "feature freeze" so we can sort out any last minute bugs and finalise our submission - does that sound about right?

So onto business, we basically want to "convert" this game which is currently about first settlers in the "New World" to first settlers on Mars. This means that by the deadline that we have a game which looks and feels like we are on Mars - not just Earth in fancy dress....

I think this means we need to focus on the following (please say if you think i've left something out):
- Martian assests, boats become spaceships, grass becomes rock etc. sound?
- We need to reskin all game objects/buildings etc. Not changing any functionality yet, but changing it to make sense in a Mars setting - we can't chop trees on mars can we?
- Even the in game menus need reskinning

Once we've made it feel more like Mars then we could start tweaking with the game mechanics and AI etc. to really start selling it.

This issue is meant to be a very general overview over what our main focus should be, we'll create seperate issues regarding what should become what (the what) and seperate issues again regarding the how and the who.

Hopefully this all makes sense (it was done very quickly before my dinner so we could start the discussion - time is of the essence! :p) please mention anything you think i've missed out or that we should do differently.

Also could someone take a look a making some labels for all the issues we'll have to create to keep things organised? - i cant seem to create any!

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