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LT_1v1004.serv
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LT_1v1004.serv
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#LongTurn Game 1v1
#autoreload
cmdlevel ctrl first
rulesetdir mp2-brava
#server
set nationset all
set compresstype xs
set allowtake=""
set autotoggle false
set netwait 150
set nettimeout 120
set pingtime 30
set pingtimeout 240
set maxconnectionsperhost 500
set threaded_save enabled
set scorelog disabled
set saveturns=1
set autosaves=TURN|TIMER
set savefrequency 120
metaconnection persistent
set ec_chat=enabled
set ec_info=enabled
set ec_max_size=5000
set ec_turns=7
#time control
set timeout 82800
set first_timeout 82800
set unitwaittime=36000
set unitwaittime_style = "ACTIVITIES|FORTIFY|DELAYGOTO"
set fortifywaittime=7200
#players
set minplayers 0
set maxplayers 2
set aifill 2
#economic
set gold 100 ; start gold default=75
set diplgoldcost 0 ; tax in % of transferring gold through diplocamy window default=5
#geological
set mapsize PLAYER ; PLAYER = tiles pr player. XYSIZE = defined x and y size.
set tilesperplayer 425 ; default 250 to 300
set topology WRAPX
set generator RANDOM ; RANDOM, FRACTAL, ISLAND, FAIR, FRACTURE
set startpos DEFAULT
set landmass 75
set specials 350
set tinyisles "DISABLED"
set alltemperate "ENABLED" ; This setting does not work for FRACTAL generator
set separatepoles "DISABLED"
set polarstrip disabled ; This setting does not work for FRACTAL generator
set temperature 40
set steepness 30
set wetness 50
set huts 0
#sociological
set startunits=xxfcccwwwwAD ; x=explorer, c=settler, w=worker, a=well-digger, A=caravan, D=tribesmen
set dispersion 2 ; Setting to 0 avoids problem with bribing settlers. Can set higher on games with no idlers.
set trading_city disabled
set rapturedelay 1
set revolentype FIXED
set revolen 1
set endturn 300
set contactturns 10
set barbarians "disabled"
set onsetbarbs 50
#scientific
set diplbulbcost 25 ; Bulbcost in % of tech traded through the diplomacy window.
set techlevel 0 ; number of random starting techs awarded (warning: can create large luck disparity)
set freecost 25 ; Bulbcost in % of tech through stealing (with diplomat/spy)
set conquercost 25 ; Bulbcost in % of tech acquired through conquest.
set sciencebox 80 ; Used to reduce or increase tech cost. Default is 100. Tech cost in ruleset is multiplicated with this number as %.
#set team_pooled_research "DISABLED"
set techleak 10 ; default:25 to 40. Discount % to a tech if every player already knows it; or, Discount% = (% players knowing * techleak)
set techlossforgiveness 200 ; How much bulb-debt one can have before losing tech, as a percent of current tech you are researching. NB: If tech leak is enabled, lower tech costs can spiral players into massive tech losses.
set techlossrestore 10 ; How many bulbs in percent you get back if you lose tech from being in tech-debt
#victory-conditions
set endspaceship ENABLED
#military
set airliftdestdivisor 3
set airliftingstyle "FROM_ALLIES|TO_ALLIES"
set borders "ENABLED" ; "ENABLED" only gives vision on tiles city can use, not inside all border. Depending on ruleset, certain techs might change this.
set diplomacy "HUMAN" ; Disabled disables the diplomacywindow
set foggedborders enabled
set looting "BASE_TRADE"
set nuclearwinter_percent 10 ; default 20, hasn't been tuned and tested a lot though
set restrictinfra "ENABLED" ; non-allied rails only serve as roads
set universal_unload "ENABLED" ; unloading from ships has universal consistency regardless of ocean or river
#set unload_override 0 ; move fragments used when unloading cargo on native tile; 0=use universal_unload
#compatibility
set move_bonus_in_frags "ENABLED" ; MP2 may give move bonuses <1 full move point
metamessage LongTurn 1v1 | MP2-Brava | Game 004 | 25% Dipl/Conq/Steal Bulb Tax | 23 Hour Turns
cmdlevel basic