From 2ebab2f138a29207f6008939b0e275896defe3de Mon Sep 17 00:00:00 2001 From: Calvin Hartwell Date: Thu, 22 Jun 2017 00:35:06 +0100 Subject: [PATCH] upgraded project using Visual Studio 2017 Community Edition and confirmed build is working --- README.md | 2 +- glxgears/glxgears.vcxproj | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 20446a8..c9f9207 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ This repo is a windows port of the common unix opengl application glxgears. Glxgears is a common tool for testing the OpenGL rendering pipeline and gives a simple fps benchmark from the gears animation. -This particular port is compiled in Visual Studio 2015 and it should be very easy to upgrade this project for newer versions of visual studio (2013/2014+). +This particular port is compiled in Visual Studio 2017 and it should be very easy to upgrade this project for newer versions of visual studio (2013/2014+). Unfortunately this tool is now very dated - it makes use of the old style OpenGL fixed rendering pipeline which has been deprecated for a long time (https://www.opengl.org/wiki/Fixed_Function_Pipeline). diff --git a/glxgears/glxgears.vcxproj b/glxgears/glxgears.vcxproj index 5a08370..cbdcad3 100644 --- a/glxgears/glxgears.vcxproj +++ b/glxgears/glxgears.vcxproj @@ -1,5 +1,5 @@  - + Debug @@ -18,13 +18,13 @@ Application true - v140 + v141 MultiByte Application false - v140 + v141 true MultiByte