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USE_SHADER.TXT
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코멧 그래픽스 엔진 쉐이더 사용법
- 해당 목록의 텍스처를 사용하지 않는다. => ULLONG_MAX로 ID 지정해주세요.
=> 현재 기능 : 사용하실 쉐이더를 밑에서 보시고 잘 이용해주세요.
// PBR Lighting Model
★★★★★★★★★★ Static Mesh ★★★★★★★★★★
1. Only Color
▶ VS_ColorOnly
▶ PS_ColorOnly
2. Albedo Texture
▶ VS_A
▶ PS_A
2-1. Aldedo Texture And Metallic And Roughness
▶ VS_AMR
▶ PS_AMR
3. Aldedo Texture And Normal Map
▶ VS_AN
▶ PS_AN
4. Aldedo Texture And Normal Map And Metallic And Roughness
▶ VS_ANMR
▶ PS_ANMR
4-1. Aldedo Texture And Normal Map And Metallic And Roughness + Rim Light
▶ VS_ANMR_Rim
▶ PS_ANMR_Rim
5. Aldedo Texture And Normal Map And Ambient Occlusion
▶ VS_ANAO
▶ PS_ANAO
6. Aldedo Texture And Normal Map And Metallic And Roughness And Ambient Occlusion
▶ VS_ANMRAO
▶ PS_ANMRAO
6. Aldedo Texture And Normal Map And Metallic And Roughness And Ambient Occlusion And Emissive
▶ VS_ANMRAOE
▶ PS_ANMRAOE
오후 6:31 2022-08-24
+ ANMRE , ANR 추가 하 ..
★★★★★★★★★★ Skinning Mesh ★★★★★★★★★★
1. Only Color
▶ VS_ColorOnlySkinning
▶ PS_ColorOnlySkinning
1-1. Only Color + Rim Light
▶ VS_ColorOnly_Skinning_Rim
▶ PS_ColorOnly_Skinning_Rim
2. Albedo Texture
▶ VS_A_Skinning
▶ PS_A_Skinning
2-1. Aldedo Texture And Metallic And Roughness
▶ VS_AMR_Skinning
▶ PS_AMR_Skinning
3. Aldedo Texture And Normal Map
▶ VS_AN_Skinning
▶ PS_AN_Skinning
4. Aldedo Texture And Normal Map And Metallic And Roughness
▶ VS_ANMR_Skinning
▶ PS_ANMR_Skinning
5. Aldedo Texture And Normal Map And Ambient Occlusion
▶ VS_ANAO_Skinning
▶ PS_ANAO_Skinning
5-1. Aldedo Texture And Normal Map And Ambient Occlusion + Rim Light
▶ VS_ANAO_Skinning_Rim
▶ PS_ANAO_Skinning_Rim
6. Aldedo Texture And Normal Map And Metallic And Roughness And Ambient Occlusion
▶ VS_ANMRAO_Skinning
▶ PS_ANMRAO_Skinning
6-1. Aldedo Texture And Normal Map And Metallic And Roughness And Ambient Occlusion + Rim Light
▶ VS_ANMRAO_Skinning_Rim
▶ PS_ANMRAO_Skinning_Rim
6-1. Aldedo Texture And Normal Map And Metallic And Roughness And Ambient Occlusion + Rim Light
▶ VS_ANMRAOE_Skinning_Rim
▶ PS_ANMRAOE_Skinning_Rim
- SkyBox
1. Default
▶ VS_SkyBox
▶ PS_SkyBox
▶ PS_SkyBox_Equirectangular (HDRI Direct 렌더링 전용)
// PBR Lighting Model
// Legacy Lighting Model
- Static Mesh
1. Only Color
▶ VS_ColorOnly
▶ PS_ColorOnly
2. Diffuse Texture
▶ VS_Diffuse
▶ PS_Diffuse
3. Diffuse Texture And Normal Map
▶ VS_DiffuseNormal
▶ PS_DiffuseNormal
- Skinning Mesh
1. Diffuse Texture
▶ VS_DiffuseSkinning
▶ PS_DiffuseSkinning
2. Diffuse Texture And Normal Map
▶ VS_DiffuseNormalSkinning
▶ PS_DiffuseNormalSkinning
- SkyBox
1. Default
▶ VS_SkyBox
▶ PS_SkyBox
// Legacy Lighting Model
ShaderInfo (TEST CODE 추가)
=> _rasterState => WireFrame V.S. Solid