Skip to content

Latest commit

 

History

History
24 lines (24 loc) · 1.45 KB

todo.md

File metadata and controls

24 lines (24 loc) · 1.45 KB
  • in trajectory game definition, add adjacency matrix as an argument
  • shared constraint defintion, make the hyperplane parameters come from \theta
  • ensure that timestep delta is correctly accounted for.
  • add thrust limits
  • compute angle between players for more than 2 players
  • Remove environment constraints altogether (instead of just commenting them out)
  • Add goals as a parameters
  • Num of shared inequality constarints should change w/ adjacency matrix. Important when ParametricGame is built from a game definition.
  • Add differentation wrt goal state
  • Add hyperplane plotting function
  • Invert game (follow ParametricMCPs readme)
  • Fix stack overflows. Likely good idea to benchmark code to see where it's getting stuck?
  • Figure out how to feed solutions into reconstruction error
  • Modify trajectory game that it's in terms of a setup struct.
  • Make a function for the fancy indexing that I do to extract states only. Use it to refactor reconstruction cost
  • ! Setup primals into plotting pipeline so I can re-do the figures in the paper.
  • Remove Plots.jl dependency
  • Make sure forward hyperplanes work for more than 2 players
  • Setup game struct as an actual structure? Should still work with current use of @unpack
  • Setup 3-D demo.
  • Add x0 gradient descent
  • Warm-start using estimate of previous timestep, as in Xinjie's paper.
  • Re-run MC
  • Run MC_inits