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Boe6's vehicles: What you need to know

Some familiarity with WolvenKit is required.

I go into as much detail as I can, but try to be familiar with the project explorer, asset browser, and other windows.

Mod file types

  • .ent file is the base file of a vehicle. It contains all settings and child files.
  • .app is the vehicle’s appearances settings.
  • .mesh is a 3d file, used for vehicle body parts.
  • .xbm are raw texture files.
  • .mlsetup has settings for texture sets
  • .mlmask is zipped mask texture/finish layers, normal maps, etc.
  • .inkatlas contain reference texture information
  • .inkwidget configures texture layering, position, & animations
  • .rig has 3D information for how the .mesh files are linked and move.
  • .yaml files configure TweakDB items.
  • .json files list string localization information.
  • .phys is used to set vehicle collision/interaction bounds

Understanding of different Data Types

  • Int/Integer : whole numbers
  • Float : fractional numbers, decimal places
  • String : sequence of characters
  • Boolean : true or false
  • Array : collection or list of items of the same data type
  • Nothing : “null”

Some understanding of blender is assumed.

  • Object/edit mode
  • Object management
  • Object edits
  • Joining and separating models
  • Know the difference between object origin, world origin, and the blender cursor
  • Cyberpunk 2077 glTF Importer plugin / Wolvenkit resources plugin
    (View Options > plugins to install)

Knowledge of a photo editor of your choice.

  • Must have support for .tga files
  • Must have support for alpha channels
  • Photoshop (Photopea), Krita, Paint.net, and Gimp are good options

Some Python familiarity

  • There are some python scripts and python commands to use.
  • Be able to edit and run a .py script
  • Not necessary for most changes

Mod requirements

Install these to your game before starting:

A 3D model to use

  • Have a 3D vehicle model ready to use for converting into cyberpunk.
  • Important features are details parts, doors, trunk, etc. and textures.
  • Higher face/vertice count is better. Modeled interiors are a must.
  • Sketchfab is one great option for finding models, but Google is also useful.