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In-game, your normal map isn't looking as expected

Troubleshooting normal maps

Import settings

The texture has to be imported without the isGamma flag. Import over an already-existing normal map to rule out this as a source of error. See this conversation on Discord for more detail.

UV scaling

Cyberpunk actually considers the UV map's scaling when calculating the weight of the normal maps:

the problem

Since the neck part is scaled much larger than the chest, this will make the parts of the mesh visibly distinct.

The solution