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How to make it iconic |
Published: Jan 29 2024 by manavortex
Last documented update: May 04 2024 by manavortex
This guide will show you an example for adding a modifier to an existing game item; in this case, making David's jacket iconic.
It will point you towards further reading material in case you want to dig deeper.
Find the-cyberpunk-2077-game-directory. Then, create the following text document (you can name it what you want):
r6/tweaks/my_improved_item.yaml
Paste the following contents into the text document and save it:
Items.MQ049_martinez_jacket:
statModifiers:
- !append Quality.IconicItem
That's it. When you start the game now, the item's quality will be iconic.
You created a tweak edit.
If you want to safely delete a record property, set its value to None. For example:
Items.MQ049_martinez_jacket:
displayName: None
You might not want to actually do it.
To add attachment slots to an item, you would need to change its blueprint property by either using other blueprints or create a new one using this guide
{% content-ref url="../../../../for-mod-creators-theory/core-mods-explained/tweakxl/tweakxl-changing-game-records/creating-custom-blueprints.md" %} creating-custom-blueprints.md {% endcontent-ref %}