description |
---|
Where rigs and animations are stored |
Last documented update: January 6 2024 by manavortex
This page lists file paths and properties for various rigs and animations. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F
) to quickly find what you're looking for.
Any links will lead you to additional context.
If you want to make animations, check animations and the guides under the page.
For general documentation on how animations work, see animations
Anims description | Path in game files |
---|---|
Player female inventory animation | base\animations\ui\female\ui_female.anims |
Player male inventory animation | base\animations\ui\male\ui_male.anims |
First person animations are used solely on the player character (V). There's one rig per body gender:
name of rig | Path in game files |
---|---|
player_male | base\characters\entities\player\deformations_rigs_ma\player_man_fpp_deformations.rig (pulled from player_ma_fpp.ent) |
player_female | base\characters\entities\player\deformations_rigs_wa\player_woman_base_deformations.rig (pulled from player_wa_fpp.ent) |
{% hint style="info" %}
While most rigs are called man_xxx
, they're also used by NPCs of the female body gender.
{% endhint %}
Name of rig | Used by | Path in game files |
---|---|---|
woman_base | female body gender, default body shape | base\characters\base_entities\woman_base\woman_base.rig |
man_base | male body gender, default body shape | base\characters\base_entities\man_base\man_base.rig |
man_child | children of any body gender | base\characters\base_entities\man_child\man_child.rig |
woman_child | - | base\characters\base_entities\woman_child\woman_child.rig |
man_big | any body gender: big folks, e.g. Jackie, River, Rhino… | base\characters\base_entities\man_big\man_big.rig |
woman_big | - | base\characters\base_entities\woman_big\woman_big.rig |
man_fat | any body gender: fat folks, e.g. Dexter | base\characters\base_entities\man_fat\man_fat.rig |
woman_fat | - | base\characters\base_entities\woman_fat\woman_fat.rig |
man_massive | Smasher | base\characters\base_entities\man_massive\man_massive.rig |
The facial animations are linked in the .ent files under base\characters\base_entities\xxx\xxx.ent
. They are otherwise referenced from an entAnimationSetupExtensionComponent inside the .app file.
Deforms can be found under base\characters\base_entities\*\deformations_rigs
.