This page lists various properties of the player head. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F
) to quickly find what you're looking for.
{% hint style="info" %} Check cheat-sheet-character-creator.md for color values and appearances {% endhint %}
- If you want to edit the player's head, you need meshes and morphtargets.
- If you want to make a custom NPC, check npv-v-as-custom-npc
- You can find much additional information about the player head under npv-preparing-the-head-in-blender.md
Body gender | file extension | file path |
---|---|---|
female | .mesh | base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\ |
female | .morphtarget | base\characters\head\player_base_heads\player_female_average |
male | .mesh | base\characters\head\player_base_heads\player_man_average\h0_000_pwa_c__basehead\ |
male | .morphtarget | base\characters\head\player_base_heads\player_man_average |
{% hint style="info" %} The folders contain the entire player head. The minimum amount of meshes rendered is 3 (head, teeth, eyes), and can go up to 13 (fem V)/14 (masc V). {% endhint %}
h0_ | head (with ears) |
hb_ | male V only: beard |
heb_ | eyebrows |
he_ | eyes |
ht_ | teeth |
hx_ | applied on top of h0:
|
l1_ | ear ring (01-04) |
Every complexion has its own associated texture file. These are sorted by body gender under
base\characters\head\wa\h0_001_wa_c__basehead\textures\h0_000_wa_c__basehead_d0X.xbm
base\characters\head\ma\h0_001_ma_c__basehead\textures\h0_000_ma_c__basehead_d0X.xbm
The files are ending in 01..05
. Each complexion has its own appearance in the head mesh, e.g.:
03_ca_senna
03_ca_senna_d02
03_ca_senna_d03
03_ca_senna_d04
03_ca_senna_d05
Skin materials are defined in the base head .mesh
file (while the shape comes from the .morphtarget):
female body gender | base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\h0_000_pwa_c__basehead.mesh |
male body gender | base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\h0_000_pma_c__basehead.mesh |
You can find the definitions in the localMaterialBuffer. Each material overrides the following properties locally:
- Normal (bump/height map)
- Albedo (diffuse/complexion)
All other properties are pulled from a .mi file in the following folder:
female body gender | base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\textures |
male body gender | base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\textures |
This section only lists .mi files used by the player head. To see which skin is which, check cheat-sheet-character-creator.md -> #skin-tones
{% hint style="warning" %} About half of these files are shared by NPCs. Editing or replacing these will affect all of Night City! {% endhint %}
File name (use male_head for masc) | Shared with NPCs |
---|---|
female_head_01_ca_pale_00_warm_ivory.mi | ❌ |
female_head_01_ca_pale.mi | ✔ |
female_head_02_ca_limestone_00_beige.mi | ❌ |
female_head_02_ca_limestone.mi | ✔ |
female_head_03_ca_senna_00_amber.mi | ❌ |
female_head_03_ca_senna_01_honey.mi | ❌ |
female_head_03_ca_senna_02_band.mi | ❌ |
female_head_03_ca_senna.mi | ✔ |
female_head_04_ca_almond_00_umber.mi | ❌ |
female_head_04_ca_almond.mi | ✔ |
female_head_05_bl_espresso.mi | ✔ |
female_head_06_bl_dark.mi | ✔ |
For a list of freckles and make-up sorted by colour and skin type, see cheat-sheet-character-creator.md -> #cheek-makeup-style
Every eyebrow option has an associated texture file, normal map, and alpha map.
These files can be found in the following folder:
base/characters/common/character_customisation_items/eyebrows/textures/
Provided below is a table with the eyebrows and their associated texture files.
Eyebrow | Diffuse Texture | Alpha Mask |
---|---|---|
01 | heb__base_d01.xbm | heb_wa__base_ds01.xbm |
02 | heb__base_d02.xbm | heb_wa__base_ds02.xbm |
03 | heb__base_d03.xbm | heb_wa__base_ds03.xbm |
04 | heb__base_d04.xbm | heb_wa__base_ds04.xbm |
05 | heb__base_d05.xbm | heb_wa__base_ds05.xbm |
06 | heb__base_d06.xbm | heb_wa__base_ds06.xbm |
07 | heb__base_d07.xbm | heb_wa__base_ds07.xbm |
08 | heb__base_d08.xbm | heb_wa__base_ds08.xbm |