Skip to content

Latest commit

 

History

History
99 lines (64 loc) · 7.8 KB

File metadata and controls

99 lines (64 loc) · 7.8 KB

Cheat Sheet: Head

Summary

This page lists various properties of the player head. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F) to quickly find what you're looking for.

{% hint style="info" %} Check cheat-sheet-character-creator.md for color values and appearances {% endhint %}

Wait, this isn't what I'm looking for!


Head file paths

Body genderfile extensionfile path
female.meshbase\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\
female.morphtargetbase\characters\head\player_base_heads\player_female_average
male.meshbase\characters\head\player_base_heads\player_man_average\h0_000_pwa_c__basehead\
male.morphtargetbase\characters\head\player_base_heads\player_man_average

{% hint style="info" %} The folders contain the entire player head. The minimum amount of meshes rendered is 3 (head, teeth, eyes), and can go up to 13 (fem V)/14 (masc V). {% endhint %}

Head file prefixes

h0_ head (with ears)
hb_ male V only: beard
heb_ eyebrows
he_ eyes
ht_ teeth
hx_

applied on top of h0:

  • cyberware
  • makeup
  • freckles
  • pimples
  • tattoos
  • scars
l1_ ear ring (01-04)

Complexions

Every complexion has its own associated texture file. These are sorted by body gender under

base\characters\head\wa\h0_001_wa_c__basehead\textures\h0_000_wa_c__basehead_d0X.xbm
base\characters\head\ma\h0_001_ma_c__basehead\textures\h0_000_ma_c__basehead_d0X.xbm

The files are ending in 01..05. Each complexion has its own appearance in the head mesh, e.g.:

03_ca_senna
03_ca_senna_d02
03_ca_senna_d03
03_ca_senna_d04
03_ca_senna_d05

Skin definitions

Skin materials are defined in the base head .mesh file (while the shape comes from the .morphtarget):

female body genderbase\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\h0_000_pwa_c__basehead.mesh
male body genderbase\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\h0_000_pma_c__basehead.mesh

You can find the definitions in the localMaterialBuffer. Each material overrides the following properties locally:

  • Normal (bump/height map)
  • Albedo (diffuse/complexion)

All other properties are pulled from a .mi file in the following folder:

female body genderbase\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\textures
male body genderbase\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\textures

Head: material instances

This section only lists .mi files used by the player head. To see which skin is which, check cheat-sheet-character-creator.md -> #skin-tones

{% hint style="warning" %} About half of these files are shared by NPCs. Editing or replacing these will affect all of Night City! {% endhint %}

File name (use male_head for masc)Shared with NPCs
female_head_01_ca_pale_00_warm_ivory.mi
female_head_01_ca_pale.mi
female_head_02_ca_limestone_00_beige.mi
female_head_02_ca_limestone.mi
female_head_03_ca_senna_00_amber.mi
female_head_03_ca_senna_01_honey.mi
female_head_03_ca_senna_02_band.mi
female_head_03_ca_senna.mi
female_head_04_ca_almond_00_umber.mi
female_head_04_ca_almond.mi
female_head_05_bl_espresso.mi
female_head_06_bl_dark.mi

Freckles / cheek make-up

For a list of freckles and make-up sorted by colour and skin type, see cheat-sheet-character-creator.md -> #cheek-makeup-style

Eyebrows

Every eyebrow option has an associated texture file, normal map, and alpha map.

These files can be found in the following folder:

base/characters/common/character_customisation_items/eyebrows/textures/

Provided below is a table with the eyebrows and their associated texture files.

EyebrowDiffuse TextureAlpha Mask
01heb__base_d01.xbmheb_wa__base_ds01.xbm
02heb__base_d02.xbmheb_wa__base_ds02.xbm
03heb__base_d03.xbmheb_wa__base_ds03.xbm
04heb__base_d04.xbmheb_wa__base_ds04.xbm
05heb__base_d05.xbmheb_wa__base_ds05.xbm
06heb__base_d06.xbmheb_wa__base_ds06.xbm
07heb__base_d07.xbmheb_wa__base_ds07.xbm
08heb__base_d08.xbmheb_wa__base_ds08.xbm