Skip to content

Latest commit

 

History

History
25 lines (15 loc) · 2 KB

spline-material-properties-monowire.md

File metadata and controls

25 lines (15 loc) · 2 KB
description
Materials for colouring splines (e.g. monowire)

Spline material properties (Monowire)

Summary

Created: Oct 19 2024 by manavortex
Last documented update: Oct 19 2024 by manavortex

Based on research by Aanderz and wizard bakery

This page documents monowire materials and their properties.

{% hint style="info" %} The monowire's wire is a spline, not a regular mesh. It will appear invisible in 3d preview and behave in interesting ways if you put any different shader on it than the intended one. Please fuck around, find out, and then document your results! {% endhint %}

Monowire Material

base\fx_shaders\nanowire_string_spline_deformed.mt

MainColorInfluences the color but is overridden by Temperature
EmissiveMaskPowerInfluences the brightness of the Monowire, but Temperature takes priority.
StartGradientInfluences the gray wire near the hand. Set to -1 to disable.
NoiseScaleInfluences the animation of the Monowire, but Temperature takes priority.
NoiseAmountNoise scale and amount set how much the wire wobbles when used. Unstable wires, which wobble across the entire screen, are set to a scale of 1.5 and amount 50.
ThicknessInfluences the thickness of the Monowire.
MinimumEmissiveInfluences the brightness of the Monowire, but Temperature takes priority.
EmissiveInfluences the brightness of the Monowire, but Temperature takes priority
TemperatureThe key value. The higher the value, the brighter it gets, and it changes color in the following order as it increases: black → red → orange → yellow → white