Published: Mar 02 2024 by manavortex
Last documented update: Mar 02 2024 by manavortex
This page explains how the level of detail is handled in environment files.
- To learn how components (equipment) casts shadows, check meshes-shadows-and-shadow-meshes.md
Many world objects are automatically hidden if you move away from them, freeing the engine resources that had been used to render them.
{% hint style="info" %} Hiding an object will also hide its shadows and occluders. {% endhint %}
The distance at which this happens is controlled by the forceAutoHideDistance
property of each world node:
This probably corresponds directly to the nearAutoHideDistance
in the proxy mesh ndoes below?
There is a specialized node type for world proxy meshes: the worldGenericProxyMeshNode
. (Which raises the question if there are specialized / extended worldXXProxyMeshNodes?)