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Environment: Level of Detail

Summary

Published: Mar 02 2024 by manavortex
Last documented update: Mar 02 2024 by manavortex

This page explains how the level of detail is handled in environment files.

Wait, this is not what I want!

Auto-hiding

Many world objects are automatically hidden if you move away from them, freeing the engine resources that had been used to render them.

{% hint style="info" %} Hiding an object will also hide its shadows and occluders. {% endhint %}

The distance at which this happens is controlled by the forceAutoHideDistance property of each world node:

This probably corresponds directly to the nearAutoHideDistance in the proxy mesh ndoes below?

Proxy meshes

There is a specialized node type for world proxy meshes: the worldGenericProxyMeshNode. (Which raises the question if there are specialized / extended worldXXProxyMeshNodes?)