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Find knowledge on editing 3d models here |
Check the sub-pages for more detes, or check the section's sub-pages.
Due to its complexity, we don't have a dedicated guide on Blender. However, if you have no idea how to start, various other guides cover part of the process:
- Sculpting
- Proportional editing / Refitting
- Texture painting and normal map creation
- Adding submeshes or Splitting meshes
For more hands-on advice, see the guide section, for example
- wolvenkit-blender-io-suite: Importing/exporting #meshes
- Material assignment examples
- troubleshooting-your-mesh-edits.md
- garment-support-how-does-it-work or files-and-what-they-do
A mesh defines the shape and surface of any in-game object.
{% hint style="info" %} For more information on .mesh files and how they work, see 3d-objects-.mesh-files
For more informations on materials and mesh appearances, see materials {% endhint %}
Morphtargets are a special kind of mesh used for alternate and additional shapes beyond the static shape a .mesh
can define. If your source is a .morphtarget
, you need to primarily work with that rather than the .mesh
.
{% hint style="info" %} Read more on the morphtargets.md page {% endhint %}