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AntiBot should check if a new "player" spawns in combat while we're attacking someone, and if they spawn in a range and maintain that range for a certain amount of ticks, we should remove them because they're a bot.
Additional context
I can probably make this for legacy (legacy first because I want my ticocraft config to not ban because of shitty AntiBot config 💀) and nextgen
If I can't get it on legacy, I'll just make it for nextgen.
The text was updated successfully, but these errors were encountered:
LiquidBounce Branch
Both
Describe your feature request.
AntiBot should check if a new "player" spawns in combat while we're attacking someone, and if they spawn in a range and maintain that range for a certain amount of ticks, we should remove them because they're a bot.
Additional context
I can probably make this for
legacy
(legacy first because I want my ticocraft config to not ban because of shitty AntiBot config 💀) andnextgen
If I can't get it on legacy, I'll just make it for
nextgen
.The text was updated successfully, but these errors were encountered: