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add 2 features to the combat tab PreHit,PerfectHit, prehit is to hit before the player can reach you and perfecthit is to timing the hit to throw the player further away than possible, for example so that the player can't reach you when you use tickbase or fakelag and you take the first hit and put him into a combo where he can do almost nothing to you.
Additional context
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The text was updated successfully, but these errors were encountered:
LiquidBounce Branch
Legacy
Describe your feature request.
add 2 features to the combat tab PreHit,PerfectHit, prehit is to hit before the player can reach you and perfecthit is to timing the hit to throw the player further away than possible, for example so that the player can't reach you when you use tickbase or fakelag and you take the first hit and put him into a combo where he can do almost nothing to you.
Additional context
No response
The text was updated successfully, but these errors were encountered: