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Weapon Animations Framework
commy2 edited this page Dec 10, 2017
·
5 revisions
//requiredAddons A3_Anims_F_Config_Sdr
class CfgMovesBasic {
class ManActions {
CBA_GestureFireLRR = "CBA_GestureFireLRR";
};
class Actions {
class NoActions: ManActions {
CBA_GestureFireLRR[] = {"CBA_GestureFireLRR", "Gesture"};
};
};
};
class CfgGesturesMale {
class States {
class GestureReloadBase;
class CBA_GestureFireLRR: GestureReloadBase {
file = "a3\anims_f\data\anim\sdr\gst\gesturefirelrr.rtm";
speed = -2.33;
rightHandIKCurve[] = {0, 1, 0.08, 0, 0.92, 0, 1, 1};
};
};
};
class CfgWeapons {
class Rifle_Long_Base_F;
class LRR_base_F: Rifle_Long_Base_F {
class EventHandlers {
fired = "_this call CBA_fnc_weaponEvents";
};
class CBA_weaponEvents {
handAction = "CBA_GestureFireLRR";
sound = "";
soundLocation = "RightHandMiddle1";
onEmpty = 0;
};
};
};