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Instead of exposing CaptureEditorLog and CapturePlayerLog let's just expose CaptureLog and add a summary that indicates the correct log will be captured depending on if the application is being run in the Editor or Player.
The text was updated successfully, but these errors were encountered:
Instead of exposing CaptureEditorLog and CapturePlayerLog let's just expose CaptureLog and add a summary that indicates the correct log will be captured depending on if the application is being run in the Editor or Player.
The text was updated successfully, but these errors were encountered: