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* add ios framework
* add post-processing for iOS build
* remove logs
* use native ios framework
* generate dSYM files for unity builds, add symbol upload script for iOS
* add toggle for ios symbols upload, include unity framework in symbol upload file
* rename ios-specific classes
* add ios namespaces, create android wrappers
* update android native lib
* do not use android native lib in editor
* change hardcoded paths in android library
* fix build post-processor script
* add android and ios player to valid platforms for demo buttons
* remove redundant classes, use dotnet handler in any case for ios and android
* add native ios crash to demo
* Update Editor/PostBuild.cs
Co-authored-by: Bobby Galli <[email protected]>
* Update Samples~/my-unity-crasher/BugSplatOptions.asset
Co-authored-by: Bobby Galli <[email protected]>
* modify version for .net handler on ios
* update crashpad lib
* add file check for generated symbols archive after android build #37
* add android shell script (wip)
* rework upload symbols authentication
* add authorization request (not working yet), comment out upload calls
* add Android sym uploading
* remove redundant script
* switch to using .NET lib for Android symbol uploading
* remove redundant binaries
* add log message when `Export Project` option is enabled in build settings
* update crashpad wrapper lib
* update logs
* revert Android symbol uploading logic to original version
* update dump-syms tool
* add better application name check
* change symbol uploading for windows
* Add symbol uploading for Win
* Update glob pattern for Windows debug symbols
* Update symbol upload tool
* Fix compilation errors on Mac
* Remove `async` for OnPostprocessBuild
---------
Co-authored-by: Andriy Marshalek <[email protected]>
Co-authored-by: Bobby Galli <[email protected]>
Or figure out how to properly omit this from the platform...
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