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The melee Hit section is not really self explaining. When dual-wielding the miss chances increase by 19%, but you still only need 9% hit for special attacks to hit.
We need a better way to differentiate this.
The text was updated successfully, but these errors were encountered:
Description
The melee Hit section is not really self explaining. When dual-wielding the miss chances increase by 19%, but you still only need 9% hit for special attacks to hit.
We need a better way to differentiate this.
The text was updated successfully, but these errors were encountered: