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The links I think are private as I get 'Video Unavailable'. RE: rendering speed. It depends a lot for the intended audience or use case for your render, but I'll list some strategies below that I follow.
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awesome idea, thanks ! i have access to cluster nodes with 48 cores and 4 x a100's, does rendering work in parallel across CPUs and/or GPUs ? |
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Hi all,
I've been doing some initial renderings for a large animation that I've got rattling in my brain. The first is a rotation around an Alphafold2 model (https://youtu.be/cGb0Ug51ph8). The second is a visualization of alignment between the model and an experimental structure (https://youtu.be/025U8be6ejc; this one's a very quick version of the final animation). I haven't added any audio or text to these since they are just initial renders.
One issue I'm having is that rendering a single frame took around 33 seconds, on average. And these two videos are hundreds of frames. I am using fairly old hardware (NVIDIA GeForce GTX 1080 Ti) with Cycles - GPU Compute for the rendering engine. I haven't really messed with default rendering parameters. Does the community have any suggestions for parameters/strategies to efficiently render high-quality images?
Any critiques and suggestions are welcome. Thanks!
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