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Kerbal Space Program #139
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The only problem is we have to verify the user owns the game. |
I was thinking we could have the user download the game from Steam first. |
I tried the game on both Ubuntu 20.10 and TwisterOS, the farthest I got is the loading screen on Ubuntu, on Twister it opens a black window and crashes without any errors. |
I own the game not from steam, so maybe each user Downloads the game files from where he owns the game, and only has to point pi-apps to where it is. |
Ah, you need to open the install files and run KSP.x86 instead of the sh
|
Thats what I ran, anyway will try again on a clean install. |
You might also want to try installing it from GOG games instead of steam. |
I never tried steam, I don't even have a steam account, I bought the game straight from the website. |
I fixed KSP not starting for me by downgrading to mesa 20.2 |
takes over 30minutes to load, and seems to hang a lot of times. |
30 minutes to load? Only about 1 min or 2 for me. |
and crashes when creating a new game. |
@Itai-Nelken Before you downgraded, did you see an error similar to this?
For me, using the GOG games installer, a black window pops up for a moment, then disappears. |
@Botspot I don't own the GOG version, I bought it straight from the kerbalspaceprogram.com, so I didn't have the GOG stuff. |
Technically there is a demo version. But that's off-point. You are correct: MC Java and MC Bedrock will require an indirect monetary payment in order to play. I feel that despite their cost, both of the above, and KSP, would fit well in Pi-Apps. I will clarify this in #185. Thanks for bringing this up, @Itai-Nelken. |
this might help: ptitSeb/box86#273 (comment) |
@Botspot |
You definitely can get it to work. |
the terrain is ok for me, I got to orbit and back. |
On Mesa 20.2, there was no terrain for me, but at 100m my rockets kept exploding. (So probaby an invisible ground layer or something like that) I just moved the rocket to the top of the VAB and gave it some attachment towers. That way it started above the 100m zone. XD |
@Botspot How do you move it to the top of the VAB? |
Hope that helps. |
Ain't this game very heavy? |
@Dell-Glitch it's not really heavy, but because the only version that runs with box86 is very old (1.2.2) it's lighter than the newest version (1.11 I think) and it runs at ok speeds on the pi4 4gb no overclock. |
@Itai-Nelken I was thinking it was heavy because my xbox one lags sometimes on ksp but it's prob a preformace issue |
@Dell-Glitch You could try lowering the graphics settings... if you haven't already. |
@Pythonic456 it's when i turn off my engines in space is where i lag but when i turn them on the lag stops |
Interesting. I'll give it a try. |
Did it work? |
Nope, I couldn't even get Steam to launch.
|
Nope. @vedforeal tried his best. No luck. Squad seems to have completely removed the demos from everywhere. There are a few Windows KSP demo downloads, but we need the Linux ones. So far I haven't found any downloads for those. |
We can use wine x86 but that doesn't support 64bit
…On Wed, Mar 17, 2021 at 2:08 PM Botspot ***@***.***> wrote:
BTW, if it's planned for pi-apps to install a demo version like doom, this
might help:
https://forum.kerbalspaceprogram.com/index.php?/topic/183849-how-do-i-download-the-demo/&do=findComment&comment=3586448
Interesting. I'll give it a try.
Did it work?
Nope. @vedforeal <https://github.com/vedforeal> tried his best. No luck.
Squad seems to have completely removed the demos from everywhere. There are
a few Windows KSP demo downloads, but we need the Linux ones. So far I
haven't found any downloads for those.
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I'd be surprised if Wine could even run KSP. Complicated things usually don't work. :( |
qemu?
…On Wed, Mar 17, 2021 at 2:28 PM Botspot ***@***.***> wrote:
We can use wine x86 but that doesn't support 64bit
I'd be surprised if Wine could even run KSP. Complicated things usually
don't work. :(
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We'd already have to use an emulator to get the Linux version running. (the box86 emulator which is faster) |
ok |
Does it added yet |
@Botspot In that case, we should just make it use user-provided game files. |
I saw the issue on the box86 repo, have those issues been resolved? |
Not playable but it runs fine for a modern game on a pi |
I like that |
Ok, what about the issue where it crashes into terrain at 100m? |
100m/s or 100m in height? |
It's 100m in height. I had this issue too, but open the debug menu ( |
ah, ok thanks 👍 |
👍 |
wow, insteresting |
Has Anyone tried using The 64bit version of the game With Box64 |
Funny enough just yesterday I was having a go at getting that working. I was getting close, I will see if I can actually get it working today. As expected the performance is worse compared to using old versions (like 1.2.2 is the last x86 version if I recall correctly). Edit: Forgot to mention that the latest version of KSP uses OpenGL 3.2, which at least by default the Pi 4 does not have support for. I have looked into somehow getting a newer version working but for now I am testing different versions of KSP to find the latest one the Pi 4 can run. Will update this comment once found. |
The latest version of KSP does run with box64, unfortunately, as @Pythonic456 mentioned, it requires opengl 3.2+ which as far as I know the pi4 gpu doesn't support. Anyway, from the performance on an rk3399 device, I don't think it will be playable on the pi 4. |
I tested three different versions with about the same gap between. 1.0.5: Runs ok, runs at 5-15 fps, takes ~10 min to load menu screen, renders on GPU, playable if you're willing to put up with the low FPS and limited part selection (Edit: "limited part selection", expansions prevent the game from loading). ksp1.0.5.mp4For these following two versions I used 1.5.1: Runs terribly, takes ~20 min to load menu screen, only playable if you enjoy imposing mental pain on yourself. _ksp1.5.1.mp41.12.4: Snail in treacle, used ~9GB of RAM (i am glad i had ZRAM installed) and takes ~2 hours to load the menu screen. ksp1.12.4.mp4There is the possibility of wrapping OpenGL (this stackexchange post), All of these tests were on a Pi 4 4GB with no overclock. Overclocking might potentially help a bit |
There used to be a free KSP test game - that cost no money to buy. That in combination with the upcoming release of KSP2, and we may just be able to convince the devs to release the source code for the free version. |
Maybe some kind of petition would be in order. Not sure on how we'd do that (YouTube/ThePetitionSite), but it might be enough to persuade them along with what you mentioned. |
https://youtube.com/watch?v=ngLEwJTOROs I made a quick how to if anyone finds this thread and doesn't know how to run KSP on a Pi. |
Only 100M and you think that's a lot? Genshin is 119GB. |
@everypizza1 100M meaning the terrain is at 100 meters in height, whereas it should be grounded at 0 meters. |
Already tried, got my alt banned 😕
…On Sat, Jul 22, 2023, 4:20 AM Pythonic456 ***@***.***> wrote:
@everypizza1 <https://github.com/everypizza1> 100M meaning the terrain is
at 100 meters in height, whereas it should be grounded at 0 meters.
Also, that's an interesting idea... Genshin on a Pi... hmm...
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@mobilegmyt says it runs fairly well on the Pi with the help of Box86.
I haven't tried it yet, but this issue keeps it from falling off the to-do list.
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